They still have the PS3 to support. I think PS3-Vita multiplats are the way to go for Sony's first party titles.
It's a huge improvement on the original endings. Not perfect, but at least satisfactory now.
It's like somebody watched Scary Movie and thought "this style of design should be applied to gaming".
This looks fantastic. Bethesda-published games that aren't made in house don't tend to be very good, but this could break the mold.
Sony already has a proper program for encouraging indie developers to make PSN exclusives.
As for the ports of the classic games, I have an Android phone, and I've never seen any of those on the marketplace.
It seems plenty of games were shown at E3 after all.
I'm not sure how much further they can go with stealtht to be honest.
I want to believe that Call of Duty is changing, but I'm skeptical at the moment. It hasn't changed in five years.
That's because neither one was running on PS3 or Xbox 360. Both were running on PC.
Both will be on the HD consoles; they just won't look as good.
It's not an Uncharted clone. Did you even read the article (or any of the other previews)?
I thought Heavy Rain was great, and this looks even better.
This looks fantastic, and I only wish that it were launching this year. It's at the top of my "most anticipated" list.
Picture Uncharted, then make the cutscenes 40 minutes long and add nanomachines.
So this won't even be the best game at E3 with the word "dogs" in its title.
I remember playing the beta a couple of months ago and being worried by the lack of customisation and PvP. I was hoping those would be improved in the full release, but unfortunately, it seems not.
I'm sure many people will still enjoy it now that the servers are working, but it's not for me.
Not only that. The feedback was to make an ending which was logically consistent and took your choices into account, not just to extend on the mess that already exists.
Eighty five hours on average. It just puts into context all of those modern shooters that last for four hours. Skyrim is as long as 20 of them put together.
Thank you for not telling gamers to suck it up like most game journalists and defending Bioware's "artistic integrity".
A bad ending is a bad ending, and we haven't gone through three games and 80 hours of gameplay to be met with space magic and a complete lack of ending customisation.
I'm pretty sure Ico proved that 11 years ago.
A well-deserved score. One of the best games I have played in years. I'm not sure if I like it more than BioShock, but both are among my favourite games ever.