The article isn't strictly saying that $60 is too high. It's more about encouraging publishers to give their games a price that will stick for a long time instead of throwing it out there for $60 and dropping the price a month later.
The article just goes out it's way to make everything sound bad.
Wait for the PS4/Next Xbox before calling the Wii U a stopgap.
Last gen was pretty good, really. Games were $40-50 new. $20 Best Sellers. All the consoles received great exclusives. No bullshit DLC practices. Developers spent more time testing their games before releasing them. This gen undid all of that.
I think one of the coolest things about the game is that you can get the Vita version free from buying the PS3 game. Too bad so few will actually be able to make use of it.
A console/handheld crossover makes sense for a game like Smash Bros. It doesn't make much sense for something on the scale of Metroid Prime.
If they retained enough shares to stay multiplatform, not much would change. But if MS bought exclusivity, the industry would change. Sony and MS would start developing more of their own sports titles. It might force some creativity and new IPs.
I don't think MS would do it though. EA games do well enough on their platform right now without throwing billions of dollars at EA.
I kind of wish Nintendo would buy them back, if not for the IP's alone.
I put a ton of hours into Goldeneye multiplayer. Actually Rare supplied a lot of great N64 games. I loved the DKC games too.
It's a shame they've been demoted to me-too casual games.
I'm looking forward to a system that allows for unlocks. DLC really stole that away from us this gen.
This is looking pretty good.
When a developer can't fix their own game because of a huge pay-wall, there's a problem with the system. Consumers end up screwed.
That said, Konami shouldn't have shipped a broken game.
I think it will be well under 45 years.
I don't think there's one answer to this question. Personally, this gen hasn't felt too long for me. HD resolutions probably played a part in that. On the other hand, I've been ready for a new Nintendo console for a while now.
Hardware limitations might not be the sole reasons developers take less chances, but they love to talk about it. I'd like to see more new IPs but most publishers are far too scared to release AAA caliber new IP late into a console cy...
There's different forms of innovation. What you're talking about is mostly refinement. Innovation is trying something new. Final Fantasy XII might have done some things better than Final Fantasy X but it was also the 4th FF game Square released on the PS2.
Games do tend to get better later into a console's life but developers are likely to take different chances at the launch of new hardware.
Microsoft spent $375 million on Rare and let the company go to complete waste. Nintendo's heel kept Rare making great games. I don't know if there's any credibility to the rumor but I'd love for Nintendo to get those IPs back.
It's kind of a weird move considering they seemed to have been developing a story to continue onward into another game. I have a feeling Warner Bros. pushed them to do this.
I can't see this selling big numbers with retail prices.
I'm glad that he's fighting it. People shouldn't really be praising Namco though, they want paid DLC just as much as Capcom does. You can see that in their other releases.
I wasn't talking about topping his own game (which he may well do). I was talking about him going above and beyond to show All Stars how it's done.
The biggest threat to Tetris is who holds the publishing rights. The game itself will remain fun for old gamers and newcomers.