isntchrisl

Contributor
CRank: 10Score: 29010

There was a lot of crap, yeah. But there were also a lot of good developers that were killed by one failure. Haze threw Free Radical under the bus and Lair pretty much killed Factor 5. Both of those developers had a history of quality games behind them. It just took one flop to force them to close shop.

4587d ago 6 agree0 disagreeView comment

You should have done more research before posting this story. It's been confirmed that you can play from the HDD for quite a while now.

4601d ago 5 agree0 disagreeView comment

Your games were gutted and DLC was provided. That's the scheme. Achievements became the distraction. And it totally worked. Extra Achievements are now marketed right along with new DLC packs.

People love them, unlocks be damned. And I don't consider that a good thing. I like Achievements just fine, but I wouldn't miss them if they all disappeared.

4612d ago 0 agree0 disagreeView comment

Read the article. It talks a lot about DLC and it's part in the loss of cheat codes and unlocks.

4612d ago 0 agree0 disagreeView comment

Cheat codes go way beyond actually "cheating." They were used to unlock all sorts of things you couldn't get by completing the main game. Goldeneye and Rogue Squadron immediately spring to mind among countless others.

I agree with you on multiplayer. That's one of the worst parts to come out the DLC era.

4612d ago 1 agree0 disagreeView comment

It's not even necessary, really. EA can save a bundle by paying off game journalists with free "prizes." There's definitely enough of them out there willing to give a game a 9 for some cool freebies.

4612d ago 1 agree0 disagreeView comment

I find it interesting that EA conducts mock reviews of their own games. They hire a writer to pretty much pretend that their game is awesome and then act surprised when the rest of the world doesn't agree.

4613d ago 1 agree2 disagreeView comment

The MPAA is a far bigger joke than the ESRB. I wouldn't want them anywhere near games.

4620d ago 1 agree1 disagreeView comment

This article was poorly thought out/written.

4621d ago 4 agree1 disagreeView comment

Well given all of the features of the Gamepad and Miiverse, it's not like they skimped on R&D for the gaming portion of the system.

4626d ago 2 agree1 disagreeView comment

I've held it too. I went to the Wii U Experience in LA last month (my impressions were posted here). I love the Gamepad and the Pro controller but that is definitely an inconvenience.

I did not like having the Wiimote sitting on my lap while using the Classic Controller. Adding bigger controllers and headphone cords into the mix only makes the problem worse. I'd imagine most people using a Pro Controller wouldn't even bother to go through the hassle.

4626d ago 0 agree0 disagreeView comment

"nobody saw coming" means it wasn't expected from Nintendo.

And I think it will be a huge selling point for a lot of casuals, actually.

4626d ago 6 agree0 disagreeView comment

I remember Iwata or Miyamoto saying a while back that because the Wii U Gamepad has both a microphone and speakers, there was no need for a headset. Now they are going in the complete opposite direction.

If it supports any headset with a mic, it's fine. But the lack of a headphone jack on the Pro Controller is grating. Having the Gamepad sit next to you is completely counter-intuitive to the whole point of using the Pro Controller. A wireless headset should solve this pro...

4626d ago 2 agree0 disagreeView comment

Well, NONE of these things should really have gotten people so crazy, really. But reliving the meltdowns is entertaining at least.

4643d ago 2 agree1 disagreeView comment

Sounds like your memory is foggy. Or you were too young to remember most of the list.

4643d ago 3 agree1 disagreeView comment

Yeah, they're real. Ubisoft likes to tinker with screens though. I wouldn't be surprised if these shots are cleaner than the final product.

4647d ago 0 agree0 disagreeView comment

Locking on-disc content is especially egregious, in my opinion. It's one of the worst practices to come out of this gen.

4648d ago 0 agree0 disagreeView comment

It really does feel like pandering. It almost seems like damage control. The crowd Fable attracts is not the crowd this game was made for. Despite what the video says.

4649d ago 1 agree1 disagreeView comment

I imagine a lot of console games will be made to be scaled to tablets and even phones. I'm not looking forward to that future.

4650d ago 0 agree0 disagreeView comment

The more cinematic games are the most guilty of this, I think. Developers have a difficult time balancing freedom and challenge while creating scripted set pieces.

4651d ago 0 agree0 disagreeView comment