I won't lie, the title has changed from how this article originally appeared in the print magazine (which carried the much less inciting The Problem With Games Genres)
But my point remains the same: we haven't got a single way of classifying games - some are done by mechanic, some by narrative content, some by theme (because what, really, constitutes a 'horror' game?)
I'm not trying to call everyone an idiot or anything, just provide a pla...
I'd argue that a 4/10 is just below average, with a 1 denoting a broken, unplayable game?
If I have to hop through any more glitchy Animus loading screens, I'm going to go to Montreal and perform an air assassination or two myself... (DISCLAIMER: not really)
He is a great Joker, but you can hear that he channels Hamill's animated version of the villain - not a bad thing at all, though
I'd like to see Baker in more antagonistic roles; he's got that unnerving edge to his voice that makes for a great cerebral villain
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I completely agree; if a game's systems could implement chaotic unlocks or something - granting powers for being in a lineation, rather than at the end of it - then that might provoke players to just /be/ a certain way, rather than dashing to the end of a karma scale
I'm excited to see where we land with morality systems and karma this gen - now that we've got decent enough hardware to power truly complicated morality trees
Good read, thanks!
Here's hoping it will move a little bit beyond 'Farmville VR' or stalking your friends by walking through a gallery of their holiday photos
In the interview itself, Palmer Luckey praises Sony and their strategy, so it seems like there's an understanding of what each company are trying to do. This is no Sega/Nintendo battle, that's for sure!
"It was obvious that not everyone agreed with Ken [Levine] and the decisions he made, and as I said, a lot of talent left because of that"
I can imagine Ken being very precious about his ideas - in a team as big as Irrational, that must have been incredibly frustrating to work under
I'm still dubious about this - yeah, it looks good and it has some nice ideas, but Ready At Dawn aren't exactly known for their innovative game-making and top-tier production values.
Still, I have high hopes!
I don't mind last-gen releases, but I do get annoyed at cross-gen: it just dilutes both releases, really. Not taking full advantage of newer hardware, cutting corners on older hardware.
They did - http://www.gamestm.co.uk/in...
Racing games tend to value framerate and visual fidelity, right? It's odd that Ivory Tower spent so long gunning for this toy town perfect America, and yet could potentially fall at the last hurdle.
You'd think a game that's been in development for 6 years would be a little bit more ahead of the curve than that, right?
Orwell, Huxley, Golding and many others have been writing about techno-paranoia and observation since post-WWII. Liam Neeson and his Hollywood buds aren't the first people to flirt with these ideas, nor do they do it well.
Watch Dogs is exciting to me, because it explores these uber-modern tropes and themes in only a way that an interactive format can do. It plays with the idea of morality when no-one's looking, the power of the mask of anonymity the cyber-realm offer...
Hey, they still are - we still get releases of Disgaea, we just had FFXHD, Bravely Default and Fire Emblem: Awakening came out for 3DS last year (handhleds count right?)
We've had Resonance of Fate and we had Eternal Sonata a good few years back, too.
We're getting Persona 5 next year - while there aren't as many offerings as there used to be, there's still a few out there that keep the genre alive on console.
Hey, it makes a change when developers actually talk about the AI, though, right?
Aside from Thief, I've seen very few devs for upcoming games talk about/get asked about AI recently (and Turtle Rock are very good at what they do with AI, so).
It's an interesting response to the question, but then - imagine being a developer at the moment: you've sunk 100s of hours into creating a game that has all these features, this amazing tech, this innovation you want to talk about, and you end up having all these journalists approach you asking 'what's the resolution?'
It's a bit like asking the actresses about their dresses on the Oscar red carpet they're there to be rewarded for the hard work th...
Dat X-ray move tho