Those of us who have been playing computer games long enough became all too familiar with companies selling us broken games that they fixed later, or in some cases never really fixed at all.
You'd buy a game, get it home, and then find it was such a crash ridden and bug ridden mess that it was nearly unplayable. The company that sold you a broken game knew it was broken, they just didn't care, they had your money and so they take the attitude that they can just "Fix It" later.
And by "Fix It" I mean "Finish".
When consoles began their inevitable march toward online ability we looked forward to playing consoles with an unlimited number of people across the world instead of just playing them with a few local friends but online capability has brought with it the twisted game developer idea that a game can be released then patched later.
Now, this is not to say any game developer who patches a game after it's released is up to no good. Most companies want to release products that are stable and function correctly and sometimes in spite of their best efforts a title can go to market with a serious flaw. Patches that improve a game, fix issues QA missed, or just clean up little annoying issues are always welcome.
On the other hand we've already seen games that came to market obviously broken and in need of months and months of more development/testing... But hey, a patch is released later so it's fine now right?
No it isn't.
Situations will crop up in which a patch will never be released for one reason or another. The most common of these situations is that a game was rushed to market because the company or group that was making it was about to go bust and they hope a quick infusion of cash from sales will keep them going for awhile... Except it doesn't happen and they close up shop, leaving a broken game on the market.
What's sad is that people predicted this. In all of the screaming excitement about consoles going online there were a few quiet voices bemoaning the forthcoming "Release it now and fix it Later" games, and our fears are coming true.
There are a ton of great Xbox exclusives that would thrive if released on the PlayStation. So, here are ten titles that should make the leap.
Seuna and starfield on that list
2 games PlayStation we’re going to have, had ms not brought them
On a second note, why would ps fans want these 7/10 games when they’re used to 9/10’s
and Xbox deserves God of War, Returnal, Uncharted... Yeah I know it sounds silly right?
A simple horizon lego games literally skipped Xbox. MS can do whatever they want with their IPs that's fine.
Nothing is deserved. Be consistent with the stupid articles.
SSOD seems plausible, since IG owns the IP. They wanted to make SSOD2 but MS wasnt interested and then Sony bought them. So, Sony should have let them do that one before sidling them with SM games. And Psychonauts 2 is on PS... its not an exclusive. QB2 is something Id love to see Remedy bring to fruition like they did AW2. It just took longer than expected.
"deserved" is a bit strange. "Want to see on PS" I get that but deserved sounds like major entitlement.
Nintendo has finally provided a date and time for its June Direct, which is set for Tuesday, June 18th at 7am PT / 10am ET.
I’d love to see a nice, accessible, mainstream fun game in time for the Christmas season.
Won't watch it but look forward to any news of multiplatform games. Maybe the long rumored Final Fantasy Tactics Remaster will be shown finally.
Train your attack power, put on your armor, grab your magically enchanted boomerang and run. Keep running, and never stop.