70°

The Lore Behind Rusty Rabbit is Absolutely Nuts | TechRaptor

Austin Suther of TechRaptor writes, "Gen Urobuchi, creator behind famous anime properties like Psycho-Pass and Fate/Zero, tells us all about his upcoming game, Rusty Rabbit."

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techraptor.net
anast367d ago

Looking forward to this one.

jznrpg366d ago

Definitely interested. I enjoy Metroidvanias if done well and I love weird stories so this is sounding good already.

100°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr10h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

Vits4h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Themba761h ago

Best controller I’ve ever used I even like more than my dual sense edge

80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy011d 11h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK15h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

160°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran823h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

mastershredder7h ago(Edited 7h ago)

Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.

The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.

gold_drake6h ago

quite honestly, i havent been able to stop thinking about it ha.

i keep playing it

__y2jb4h ago

He’s massively overrated and writes terrible dialogue.

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