GR's Damion Julien-Rohman Writes:
With all the crossovers Capcom has done in the past, I've always wondered why a combination between it and fellow fighter stalwart Namco had taken so long to come about. With Ono being himself and suggesting crossovers from Nintendo to Mortal Kombat, it's safe to say that Tekken was last on the minds of a lot of people. The last time these two met was in Namco X Capcom, a Japan-exclusive that didn't make the two sides beat themselves senseless in a way you'd think. Keeping up with that "X" (read: Cross) tradition they started then, both companies agreed to a two-game series in their respective styles. Street Fighter X Tekken has had me excited since that first tech demo two years ago, and now it's out in the open, despite controversial trappings and bad business decisions.
Or it's about to leave the storefront like another Capcom title.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
VGChartz's Daniel Parker: "Tekken and Street Fighter - two giants of the head-to-head fighting genre. A clashing of decades-old titans that was once thought to be a dream matchup that would never happen. It ignited a flame of excitement that quickly fizzled out and became a cautionary tale for game developers."