In short? It looks the business, plays solidly, and feels like more of a true sequel to SFIV than the bit-by-bit upgrades we’ve seen through Super, Arcade, and now AE2012. The character list should give even the most conservative player plenty of options, and although a lot of the basics will transfer, there’s still plenty to learn for people coming into this from all manner of skill tiers. Look forward to the full review coming soon, and in the meantime know this; Aaron’s Cammy is filthy.
Or it's about to leave the storefront like another Capcom title.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
VGChartz's Daniel Parker: "Tekken and Street Fighter - two giants of the head-to-head fighting genre. A clashing of decades-old titans that was once thought to be a dream matchup that would never happen. It ignited a flame of excitement that quickly fizzled out and became a cautionary tale for game developers."