While some gamers tend to save their saved games to their hard drive, ITF Gaming tends to save to the Xbox Live cloud storage system. This is due to a constant rotation from one Xbox 360 to the other, in order to review titles.
When logging into Xbox Live today, at 14:03PM CAT, we noticed that our internet connection was steady, and all seemed to be up and running perfectly on Xbox Live. We could access the Xbox Live Marketplace without hassle; however, when inserting Final Fantasy XIII-2 we were disconnected from Xbox Live and unable to sync our Final Fantasy XIII-2 saved game files.
Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.
As we celebrate Final Fantasy’s 35th anniversary, let’s look back at the underrated soundtracks of the Final Fantasy XIII trilogy.
It's alright but I mean with so many other FF games it's not even in the top 10 for me
You just can't beat IX, VII, X and my personal favourite VIII when it comes to music
Even the theme song sucks, instead of just having an English version of the Japanese theme they got X Factors Leona Lewis to do the song which didn't sound like FF theme song.
I agree, regardless of the general consensus of the game itself, FF rarely lets down when it comes to the music at least.
Modder 'MJB' has released an AI-enhanced HD Texture Pack for Final Fantasy XIII-2.
I already seen several X360 Cloud Storage bugs when using multiple consoles and multiple Gamertag accounts.
It's quite easy for the Cloud storage to get stuck not syncing. The worst part is on the same Gamertag on multiple consoles, the Cloud available space become inconsistent because Cloud by default doesn't sync the online game save with the local copy hidden in 514MB cache file. So, depending which game saves I manually tell to sync down to the local hard drive, U will ended up with each console reporting different Cloud free space. Isn't the idea of online/Cloud storage is every console login to the same account will see the same group of files and same available storage. Not so with X360 Cloud Storage.
If you have multiple Gamertag accounts using Cloud, every account has to share the 514MB cache file. Once each account starts to fill up Cloud's 512MB capacity, the available Cloud free space quick, you wouldn't be able to copy new game saves to Cloud Storage even it says there are tens of gigs free.
If you have game save in sync between Cloud and local hard drive, go to a different console, ensure the Cloud and local drive are also in sync with the game save. Now on the 1st console, move the game save from Cloud to another storage. Go back to the 2nd console and it will automatically copy the game saves back to the Cloud again because X360 Cloud Storage does not keep track of the last Cloud activity (poor design). Now, go back to 1st console and sometimes the game saves will permanently get stuck in "Pending Upload" because it doesn't know what to do if the local copy is missing.
I have found quite few problems with X360 Cloud Storage if you have multiple accounts and consoles all filling up the Cloud Storage capacity to above 50%. It doesn't work very well.