Chris writes: "I have a lot of respect for good artists. It’s not easy to do what they do, and it takes either preternatural talent, or lots of training to do it. I’m a terrible artist. Even something as simple as a stick figure ends up looking like an attempt at drawing a straight line during an earthquake, tornado, volcanic eruption, and mimicking Dave Gahan in Depeche Mode’s video for Everything Counts (for those of you who don’t get the reference, he dances like a spaz in that video; bad 80′s dancing at its finest). With that in mind, you’d think that I would avoid artistic endeavors, but you’d be wrong. I enjoy drawing, even if I’m awful at it. Thankfully, somehow, magically, the uDraw actually does make me a better artist. Perhaps its the digital medium, and perhaps a Wacom tablet would do the same thing for me, but I find that my drawings look just a little less atrocious than they do with pen & paper."
This week the podcast is giving away a free copy of BioShock Infinite for the Xbox 360!
In the meantime, the Gaming Flashback this time is the PlayStation One classic Chrono Cross, while Paul tries desperately to avoid listening to BioShock Infinite spoilers.
This week’s news includes:
* THQ’s UDraw failure “invalidated” Saints Row: The Third‘s success
* Levine: BioShock Infinite cost $100M to develop, and $100M to market
* American McGee doesn’t “see anything meaningful” in the PS4, SimCity players “need to relax”
* Schafer’s Double Fine Adventure project from Kickstarter is now Broken Age
* Capcom announces DuckTales Remastered, developed by WayForward
All this and some Reader Feedback.
Gameplanet: THQ, the publisher of games such as Saints Row, WWE, and Company of Heroes, is no more. James Cullinane revisits the five games that finally capsized the company.
GamerTell's Jeremy Hill sees why the uDraw failed by spending 20 minutes trying to actually use it.
Not for me, but still interesting technology.
It would be cool to integrate this into Forza.