110°

gametaroo! - OnLive: A UK Gamer's Perspective

gametaroo! writes:

There’s no better way to create awareness of a new system than getting it into people’s homes and letting them evangelise about their (hopefully positive!) experiences. With this no doubt in mind, fledgling cloud-gaming service OnLive gave away thousands of systems (MicroConsoles and controllers) at London’s Eurogamer Expo 2011, of which I was one lucky recipient. Obviously I was eager to try the service out at the first possible opportunity, but two fairly major hurdles made me realise that I might not be in a position to take regular flights up into the cloud…

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gametaroo.com
Awesome-Xanto4571d ago (Edited 4571d ago )

I think using new technology for the sake of using new technology is rather dumb really. If you have a console stick with a console. The "ONLY" advantage OnLive gives you is instant gaming from you home, but compared to all the disadvantages that system has I have to ask myself what are these people thinking that use this rather bad service.

And no I'm not completely referring to the graphics when streaming. All the disadvantages make this service bad.

Sorry OnLive, I'm not drinking the Kool-Aid just yet!!!

IRetrouk4571d ago

i have to agree, i have the service on pc, while it works its not the best, no graphic options, does not support many controllers and to be honest the graphics look a bit washed out, also the controls are slightly laggy, i think it will get better, but i dont think its the way forward just yet. stick to pc, console gaming, this streaming malarky just aint there yet.

Hockeydud194571d ago

My site got a few of these to review and they've been pretty interesting. If you play Bioshock you can get it at 60 fps on the system and super high graphics. Other games not so much. It needs work, but there's a lot of potential. I guess it shows that people aren't ready for it though since our giveaway hasn't gotten too much attention.

Awesome-Xanto4571d ago

It not even all about the how the service performs:

1. You don't "technically" own your games at all and you have no control, even though they try to pass it off like you do.

2. You are depended on there servers and the games staying on the servers which they have no obligation to do at all. So that full price game you just bought from them may not be there a few years from now.

3. You are tied to a internet service, and if you have a bandwidth limit... be prepared to pay more.

4. If they get hacked = no gaming playing at all. PSN but worse.

5. If you piss them off somehow and they ban you... say by to every game you bought from them. Giving a major company all the power is not the best choice.

6. All the issues still present in there system that make in worse than consoles.

7. WORST POSSIBLE DRM EVER!

And I'm sure there is a lot more I could say... I can't speak for others, but as a consumer I dang sure don't want to ever give up my ability to own a game or give all the power to a company so they have full control over what I play.

Baka-akaB4571d ago

bottom line is still there is no upside to using onlive so far , even with it works well , wich it hardly does all the time .

3GenGames4571d ago

Can't wait until this is deemed a flop and we don't have to see this stuff every day. I'll be in my grave before I stream anything instead of having an actual game console.

CloseSecond4571d ago

Its funny, one of the features of the Vita is remote play. You know, that thing that never took off on the PSP. Anyway, on one hand Sony fans are praising remote play and on the other they bag OnLive...go figure.

MaxXAttaxX4571d ago (Edited 4571d ago )

Please tell me that you know the difference between the two.

IRetrouk4571d ago

why you baggin on sony, this is onlive, compleatly diff. grow up

CloseSecond4571d ago (Edited 4571d ago )

Of course I know the difference between the two. However, take a step back. Remote play is remote play. Do you think just cause its the PS3 and Vita that there won't be lag when using remote play?

I'm not baggin on Sony. I'm baggin on Sony fanboys. First they dis MS because they offer different flavors of the 360 yet when Sony does it with the Vita their still on their knees ready to receive.

Baka-akaB4571d ago

acknowledging the difference , doesnt mean you make any more sense there . You know its a worthless comparison

MaxXAttaxX4570d ago

It's not about lag. It's about the fact that you never physically own your games with OnLive.
If the servers go down or the service flops, you lose all your games.
You can't share, trade, sell or buy cheaper copies because you're at their mercy.

Remote Play has nothing to do with this. You can play a game that you actually own on your PS Vita.
Completely different and irrelevant to the topic.

CloseSecond4570d ago

Sony fanboys have not been dissing OnLive because you dont own physical copies of the games. Their arguments are based on bandwidth, lag and image compression. You know, all the things that streaming digital content have to deal with.

Anyway, so all you guys are saying that streaming via a PS3 to a Vita will be able to overcome all of these types of issues?

Fanboys are the worst. Can't see the forest for the trees and they keep on insisting their tree is the best.

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4571d ago
290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

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digitalspy.com
WilliamSheridan2979d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt2979d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC2979d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron2979d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC2978d ago (Edited 2978d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 2979d ago (Edited 2979d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy2979d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2902979d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC2978d ago

who said anything about grainy?

Segata2979d ago

I should kick you into outer space for such a ignorant comment.

Picnic2979d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic2978d ago (Edited 2978d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up22978d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

2978d ago Replies(1)
gangsta_red2978d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC2978d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red2978d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

+ Show (8) more repliesLast reply 2978d ago
blawren42979d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp2979d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic2978d ago (Edited 2978d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp2978d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic2978d ago (Edited 2978d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine2978d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

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30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

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hardcoregamer.com
killatia3295d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive

40°

The End of OnLive - Goodbye & Thank You

OnLive has been acquired by Sony and will shut down all services on April 30th, 2015. Vault of the Gameverse says Goodbye & Thank You.

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gameversevault.com