The info released about the upcoming DmC game has been received controversially. A fan of the series argues one of the biggest issues is the choice of engines for the game.
Agree 100% with the article, the UE is a bad choice for the game. I've played DMC3 at 30fps (had it on PC) and it does take away from that nice flow DMC games have. Not only that we can tell by NT's last UE game that they can't even keep it at a locked 30fps. I really wish Capcom would of just made them use the MT framework considering I think the visuals would be on par with whatever they create with UE and double the framerate.
UE has it that gives the false impression of being graphically impressive, but when you take a closer look you see there really isn't much detail.
Not true. UE has been used to great success in a variety of games. If the developers make an effort, you can't even tell it's UE. Mirror's Edge is a good example. Don't blame UE for someone else's ineptitude. Because the engine licence comes pre-loaded with many assets familiar to UE tournament or GEOW, some lazy developers tend to use them rather than create their own. Example: Quantum Theory.
"In comparison UE 3 is designed for games running at 30 frames per second" Eh? Rubbish, its just with said engine to get the visuals gamers expect they're forced to compromise and only run at 30FPS.
2 games on consoles that use the UE have run at 60fps and they are fighters, it's the engine. I've seen games that look better than UE games that run at 60fps. I'm not saying they couldn't get it running at 60fps but the graphics would be original xbox graphics and thats because of how the engine is designed or coded or whatever you want to call it.
Unreal Tournament 3, 60FPS. An engine isnt designed for a set number of FPS simple as that. Especially not UE3 which is designed to scale with hardware.
Could of swore Mark Rein said it was 30fps on consoles http://www.maxconsole.net/s... Like i said they could get it running at 60fps but it would be a huge compromise to the graphics but other engines have better looking games running at 60fps, so in a way it is the engine and how it's designed. On Pc it's a whole other thing as it depends on hardware and I'm sure on next gen consoles UE3 will be able to run 60fps without a huge hassle but that's not the case now on ps3/360. NetherRealm Studios even said it was tricky to get it running at 60fps with a fighter that only has 2 characters on screen at once and very small arena's. So basically yea you could get it running at 60fps but then you would have one bad looking game.
Hmmm.....And here I thought the engine was the only part that is even remotely decent about the game. Edit - Thanks for taking the time to disagree, O' brave net-dweller.
who cares they already murdered DMC capcom should have taken it away from ninja theory when they should the teaser a year ago....and the E3 showing they had showed that ninja theory still can't make a game and is out to ruin one of gaming's best franchises Dante is a gaming icon you can't change him....that would be like saying he let's change Kratos's character or master chiefs, or Duke Nukem
I don't know why these new games still using the outdated Unreal Engine 3 technology these days but these developers should be using a better game engine like Crytek's Engine 3 or build a new engine from scratch for better gameplay and graphical visuals in their games.
I think it's because UE3 is one of the easier and more affordable engines to use. It's cost effective for a company to use it.
Frame engine wouldve been perfect. UE..can be good. They could get it up to 60fps but lets not kid ourselves. NT are shit devs.
Thought the trailer they showed looked choppy and half assed. The game has completely dropped off my radar.
Hear, hear. This be the truth. This is where it bites Capcom in the ass for not letting outside studios use their MT Framework engine...
I hate it when people who know nothing about game development talk about a game engine like it is why it looks or runs the way it is. Problems have nothing to do with the unreal engine. Beleive it or not, most game engines out there today are capable of achieving a similiar look and similiar frame rate. Its all about the designers and technical artists. They will make or break the framerate and the look of the game.
It looks like you're interested in the technical side of things so I'd recommend reading this: http://www.scribd.com/doc/1... It's written by Jon Greenberg of the Mortal Kombat team and Nathan Mefford of Chicago ATG. It discusses the difficult task of making a 60 fps (Hz) game using UE3, even for a game that only used 2 characters on screen at a time. "UE3 was (is) designed for 30Hz FPS/3rd person action titles"
Please... everyones got their own opinion. But the thing that takes away frame rate is draw calls for the most part. And when your using a lot of different shaders at the same time it basically means everytime a light hits the model it will be re rendered... and if the shader uses 3 passeses means it will be every light that hits hte model x 3. You can limit draw calls by not using normal maps on every single little thing for one. Did he somewhere in that say that its impossible to get 60 fps in a game with unreal? no. And to say an engine is designed to run at 30 fps is absolute nonsense. You just have to be smart about how you do it. Unreal gives you all the control you need to limit effects. Only problem with unreal is its not easily scaled down to a peice of crap computer as with certain other game engines. But most triple A game engines dont really scale all down that well if there main goal is for beauty and visual effects first. As for the look of the game you still havent demonstrated how the look is all about the game engine. Simliar looks can be achieved on different engines because the technology, shaders, and art are still the same. I understand the technical side of game development. I do it for a living thank you very much :).
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