Killzone Blog: We've already managed to address several key issues, such as server stability, network errors, and so on. What we'd like to do here is give you some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta.
We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.
As PlayStation celebrates its 30th anniversary, let's explore the best PlayStation games Sony has to offer.
There's too many games to choose from
No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head
PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
Thanks to everyone who participated for taking the time out to test Killzone 3's multiplayer component! Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience - and we have you all to thank.
We've already managed to address several key issues, such as server stability, network errors, and so on. What we'd like to do here is give you some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta.
We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.
* A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We've simplified the process to invite players into your game (just one button press)
* The radius of the Marksman's Scramble++ has been lowered
* Medic's Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Shortly after the game's release, you'll also see these changes patched in:
* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.
We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!
– The Killzone Multiplayer Team
They should give you the ability to rotate the camera after you've been downed and to see if there are any medics in your area or on the way.
sixaxis for sniper rifle.