In his opening keynote at LGC 2010 – entitled The Future of Online Games – Bigpoint founder and MD Heiko Hubertz stated that: “It’s not rocket science to understand why online games like Farmville have been so massively successful: they have localised global distribution and relatively low development costs, and this is exactly why they will continue to be the blueprint for profitable games development."
Dear valued player, Following an incredible 11 years since its initial launch back in 2009, we are officially announcing the closure of the original FarmVille game on Facebook.
The video game industry is not one where originality reigns supreme. Sure, there are definitely Big Ideas that change the landscape of gaming, but for the most part publishers are content to slowly improve on stuff that’s already proven profitable.
But sometimes imitation goes beyond mere flattery to become a fad, when seemingly the entire video game world gets fixated on a single idea and starts churning out endless copies. We’re seeing it now with Fortnite and the Battle Royale craze, but this isn’t a new thing. Let’s blow in the cartridges and revisit some of the most potent fads in video game history.
Thomas from Lizard Lounge writes, "What a time to be alive! Farming Simulator has released its eighth instalment, you too can discover the mysterious and glamorous life of a slice of bread, and someone has released a game about grass and it’s not even the interesting kind of grass. Walking simulators, have you heard of those? Games like Gone Home, Serena, The Beginner’s Guide, in which you walk around a world and stuff happens at you?"
Captain Obvious
Its stupid for 3rd parties to remain exclusive to one platform. Only if the platform holder(Sony,Microsoft,Nintendo ) pays for the publishing, then it can stay exclusive.
Before you "Phantom disagree" with me, try and understand my logic from a "business" standpoint(and try to keep fanboyism out've it).