Guerrilla Games says that Killzone 3's control system has been substantially improved over its predecessor's. Last week's limited release of the Killzone 3 multiplayer beta was a golden opportunity to put these claims to the test, and forms a small part of an extensive tech analysis set to be posted on the Digital Foundry blog tomorrow.
As PlayStation celebrates its 30th anniversary, let's explore the best PlayStation games Sony has to offer.
There's too many games to choose from
No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head
PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
Slow day for real news?
That's the main reason I loved KZ2 - If I wanted to play COD or Halo I would buy those games.
Edit: Thanks edwin, I must admit that I did not like the feel of it at first - here is one of my comments
"I’v been playing FPS games for 12 years now.
I am in disbelief that a developer can release something this brilliant graphically
and not understand that the whole world has been playing games with controls that perform like a Ferrari. And they send us a game with control delay, heavyness that feels like I’m driving a FUCKING BUS instead of a Ferrari. COD4 controls rock!
Ultimately the consumer is always right, if they dont fix the controls in a months time we will all be playing other games again.
You cant go backwards with something as fundamental as the controls of a game.
Fix this thing GG. You did a great job with everything else, if you refuse it will only show the world how proud you are!"
But I gave it a chance and it growed on me and I love how its a diffrent game than COD and Halo - here is hoping that the heavyness feeling is still there.
this is the best fps ever. lol ( flame bait comment )