Softpedia: One Hour With: Singularity Russian speaking villains

Conclusion: Singularity doesn't know which side of the field it's interested in playing: on the one hand, it limits the character to lugging around two weapons, forcing some tactical choice; on the other hand, it throws ammo and E99 tech all over in the kind of chests that seem completely out of place.

Singularity fails to impress in the first hour but as my time expired, I got to the beginning of an exciting firefight so I will keep going to see if the pace picks up and how the time manipulation works later on.

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