Kotaku writes: Is your Peter Jackson Halo project not coming together on schedule? Got a year to make something else Halo-ish? Then construct a creative plan B, spelled ODST.
During my visit to Bungie last week I got a chance to learn more about the origins of Halo 3: ODST a game that has all the makings of an enjoyable Halo experience but whose existence never made a lot of sense to me.
Why would Bungie, after concluding the construction of an epic Halo trilogy and establishing its independence from former owner Microsoft, make a spin-off that overlaps with part of the established saga?
The June announcement of Halo Reach, a new, full-sized 2010 Bungie Halo game left me even more confused about the origins and intent behind ODST.