130°

How Snake Really Got Into SSB: Brawl

Want to know how Snake really got into Super Smash Bros. Brawl? Click the link for the funny comic.

SmokeyMcBear6213d ago

I actually think megaman would be awesome in Super Smash Brothers... just think of all the attacks he could use.

CAPS LOCK6213d ago

that was so funny, i even imagined the sound at the end, when snake comes out of the box. this is probably the only reason i will get a wii and maybe plus mario sunshine...

Robotz Rule6213d ago

Ahh good stuff,good stuff!:D

Shadow Flare6213d ago

what the hell was that orange ball thing with the snout? Was that Qbert? Geez, whoever designed that monstrosity must have been smoking some fruity crap man

That was a funny comic

Show all comments (8)
50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin693d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin693d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum693d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa692d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5819d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

877d ago
BrainSyphoned877d ago

Having to do a thing three times would make my list as #1

Jeriphro877d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned877d ago (Edited 877d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

877d ago
0hMyGandhi877d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro877d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola877d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck877d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel