The cross-over fighting game franchise, Super Smash Bros., is one of Nintendo's most successful franchises that has seen one release per console starting with the Nintendo 64 and going all the way up to the current console, the Nintendo Switch.
The entire Super Smash Bros. series has sold nearly 60 million units lifetime with figures of 58.88 million units as of December 31, 2019. With the Nintendo Switch version still selling well it is only a matter of time before the series tops the 60 million mark.
Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.
VGChartz's Mark Nielsen: "Last week Nintendo held this year's surprisingly packed not-E3 Direct; with a full schedule for this year and a vague promise of a console successor next year, it's very possible that we've now seen our final Nintendo Switch Direct, or at least one with major first party reveals. That makes this a good time to sit back and reflect on a generation of Direct moments, from the shocking and surprising, to the joyous and exhilarating - and, quite often, all at once."
Video Game soundtracks are an essential part of the game, setting the tone, warning you of impending danger, or for some of us, useful background music whilst studying or working on projects.
Almost 60M with only six entries is pretty dang good. For comparison, the second highest selling fighting game franchise is Mortal Kombat with 49M units sold between 24 releases with 15 of them being unique entries.
What's the best controller to play Ultimate with hmm?