A little while ago, Crysis-France had arranged a community Q&A with Crytek Employee, Eric Lagel over IRC. All those interested could join the IRC channel and participate in the Q&A. The Q&A is in French, so understanding it is difficult even with the help of google's translator. Below is a list of both new information, and information that although not new, many people would not be aware of. I suggest you all read through the Q&A as there's no doubt more new information, it's just hard to find.
- There are currently 6 death match maps and 6 power struggle maps.
- There are no classes in Crysis. Instead, players can make their own by mixing and matching different weapons and inventory.
- The korean nano-suit is noticeably different from the US nano-suit making it easier to identify who's on your team.
- There will be two anti-cheat systems working in parallel.
- There will be more weapons in multiplayer than in singleplayer.
- An in-game voice chat system has not been added as of yet.
- There is currently no option to turn the nano-suit off in multiplayer. Eric Lagel says that once you use the nano-suit, you never want to play without it.
- You won't be able to build anything in the multiplayer mode of Crysis.
- Crytek have professional gamers testing Crysis and providing feedback to both improve the game, and have it tuned for E-sports.
- Crysis will use GameSpy (for the player login possibly).
- To play Crysis, you will need to have the DVD inserted in your PC
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"
I would like to know exactly what they mean about building things in multiplayer.