TVGB writes: "There seems to be a contradiction at the heart of Grand Slam Tennis. On the one hand its cartoony and expressive visuals and simplified career mode suggest a game designed primarily for the expanded audience. On the other hand, its complex controls and high level of difficulty suggest a title conceived mainly for the traditional audience. Grand Slam Tennis really does demand a lot of its players. Standing is a must if shots are to be pulled off consistently and discipline between shots to stay still and return your hands to the center is tiring business when playing for more than an hour. The game's difficulty also seems rather unbalanced - even on easy it can be difficult register a win against even the lowliest of opponents early on. It all adds up to a rather hardcore and demanding but ultimately very rewarding experience. For those gamers dedicated and energetic enough to learn the controls, Grand Slam Tennis is an easy recommendation".
Andy Robertson writes "Grand Slam Tennis 2 brings tennis to PlayStation Move but ends up being jack of all controllers and master of none. Great fun for families but for grownups more promise of things to come than a fully fleshed out motion experience. I suspect Grand Slam Tennis on Wii U will be the de facto version."
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The biggest test for this approach is how well the more hardcore audience on the PlayStation 3 (and Xbox 360) will take to Grand Slam Tennis 2. It maybe that motion controls are less important here. Perhaps testament to this is the inclusion of some (also quite interesting) Skate style “flick-it” racket controls where the right stick is used to control your swing.
After playing on the Wii, I'll never play a tennis game with sticks again. That is OLD! Has to be motion controlled for moi.