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210°

New Dead Space Extraction screens

EA has posted new screens of its Wii iteration of Dead Space.

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Product5518d ago

They're coming along nicely.

nintendohomie5518d ago

looking better everytime. Cant wait loved the first.....and to think this group made the Simpsons game before Dead Space.

zaldare5518d ago

That....that can't be Wii graphics, can they?

jtucker785518d ago

Images 1, 3 and 4 are Wii screens. The rest are concept art.

But yeah, its looking really good.
Best Wii graphics I've seen in a while.

Product5518d ago

images 1-4 are in-game screens, the others are conceptual art

jtucker785518d ago

Woahh, 2 definitely isn't a Wii screen. Have another look and compare it to the other concept art. They are created in the same art style. Look at the lights and look at how they light up the thick atmosphere. But most importantly look at the sheer level of detail. The PS3 and 360 versions of Dead Space don't look that good.
No way is that Wii.

Product5518d ago

no your right the second is concept art. good eye.

jtucker785518d ago (Edited 5518d ago )

I know you are a Wii owner, but did you get a chance to play the first Dead Space? Really great game. If you have an HD console it is definitely worth buying. Way better than RE5.
The Wii game looks awesome too. Especially tilting the controller for the dismembering. I think it looks like it will work really well.

On the PS3 360 you could toggle between horizontal and verticle for the plasma cutter, but dynamically tilting the Wii-mote should feel way more natural. I really like IR on the mote. Still don't like waggle / motion though. Still doesn't work properly IMO, but IR... IR is cool. I hope they don't try and put too much motion in DS: Extraction. (Unless its motion plus)

Look at image 1. The aiming reticule on the left is horizontal for a horizontal cut (good for legs) whereas the one on the left is aiming vertically.
One of the best things about DS was removing the HUD and they appear to be keeping with that tradition. The aiming reticule on these shots appears to have a health bar and ammo bar either side of the crosshair.
No pause to inventory, going to a shop or work bench.
Excellent!!

In my opinion EA have really up'ed their game this gen. Capcom on the other hand started off OK this gen with RE4 Wii and Okami ports but since then have been delivering low quality. Dead Rising: CtyD, RE5 etc.

Nice avatar by the way.

Product5518d ago (Edited 5518d ago )

@ Jtucker,

yea i did i beat that and Bioshock and must say they were two games i really thought were a great "next gen" concept and thought those 2 games were better then what i played in Gears 2, RE5 and Left 4 Dead.

Thats why im excited for the title.....i loved the mood of both those games and im really hoping this game can create that atmosphere i like in games.

Yea the concept was great but i didnt like how you had to toggle through the cutter to dismember the necromorphs, i also thought the telekenisis was alittle clunky maybe due to the third person view and me being so used to RE 4 Wii.
Bioshock didnt really have that feeling though because that game was alittle less action packed, so the controls felt fine for an xbox game and your right the holographic hud was a great touch.

oh and btw i play xbox pretty regularly with friends. Even thougth i dont own the console i still get to play the games.

N4g_null5518d ago (Edited 5518d ago )

jtucker78 every thing with a player cursor on it is in game. as for the lights I don't understand why that is not possible on the Wii. The Wii does have hardware lights and it can use shadowmaps. That atmosphere is done using particle effects which are very possible on the Wii. Actually you could do that on the 2nd unreal if you wanted to. You just bloom the flat textures.

Most concept artist don't do such a good job of making the concept art look in game unless they are using the PC to prototype.

It's an on rails shooter even res evil chronicles had stuff that should be possible on the Wii but hey you didn't play that either.

About capcom, well they have one producer that sucks and he made dead rising. TvsCapcom and monster hunter are way better and don't even seem like they are from the same company.

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130°

Dead Space Games Ranked From Worst to Best

BLG writes: "Dead Space. It’s a beloved horror series – one that yours truly can’t stop talking about on stream! Yet there are more Dead Space games than you may be aware of. So it’s my duty to introduce you to the best Dead Space games, and one very, very bad one. It’s time to grab a plasma cutter, cut off the limbs of terrifying necromorphs, and decide once and for all (on this website) which of the Dead Space games reigns supreme!"

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Community633d ago
-Foxtrot634d ago

Dead Space Extraction better than the original Dead Space?

Okaaaaay...

lucian229633d ago

I played all three. Didn't find them fun, just had nothing to play. I don't think I beat third game though. Combat was super clunky, graphics and art design were ugly imo, story in first game wasn't too bad, rest were meh.

Over hyped series imo, also it doesn't help horror games don't scare me, so I guess that's a big reason for me too.

MIDGETonSTILTS17633d ago

Play Alien Isolation on Hard or Nightmare.

Start on the movie DLC so that you don’t have to play a bunch of campaign in order to find out if you’ll be scared.

lucian229633d ago

I heard that was a good one. Honestly vr games scare me with jump scares because of how the threat feels real.

MIDGETonSTILTS17633d ago

There isn’t an official VR mode, unfortunately.

The audio should pull you right in if you use headphones.

CDbiggen633d ago

Just finished playing the first, enjoyed the fact Isaac was a silent alien crushing psycho doom-guy type. Just started the second yesterday and I'm annoyed he's a talker now and sounds like a regular guy who hasn't been through hell, but I suppose he couldn't remain silent.

VersusDMC633d ago

Dead Space 2 is my favorite followed by 1 then 3. All are good to me though. Just beat all 3 on series X and they hold up.

Xenial633d ago

As simple as 1,2,3.

Extraction, then Ignition.

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70°

Link Cable Gaming Podcast: Episode 23 - Halloween

This week the Link Cable Gaming crew gets all dressed up in their finest Halloween garb to discuss their favorite horror and even just spooky games in a special Halloween episode!

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Community1270d ago
100°

EA Talks About Closing Visceral And Single-Player Games

The decision to close the studio and shift the focus of the Star Wars game is not a statement about the future for single-player games, EA says.

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Community2367d ago
DarkOcelet2367d ago

"'This was just a single-player game [and it] needed to be a live service.'"

What kind of a stupid mindset is that? It didn't need to be a damn live service. Single player games can work and you have the damn Star Wars name attached to it so it will sell well regardless of it having MP or not.

Ashlen2367d ago

How can you say this.

"We are seeing an evolution in the marketplace, and it became clear to us that to deliver an experience that players wanted to come back and enjoy for a long time, that we needed to pivot the design."

And then say this in the very next paragraph.

"It wasn't about, 'This was just a single-player game [and it] needed to be a live service."

I would say "do they really think people are this stupid?" But since people keep buying EA games after all the crap they have done over the years and decades that made gaming worse... I guess, yes, yes they are.