So how can Masahiro Sakurai, designer of Smash Bros. 64, Smash Bros. Melee, and currently Smash Bros. Brawl, make the Wii version the best ever? First let's break it down into the following categories:
Characters
Gameplay
Graphics
Items
Levels
Online Play
Music
Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
I love the way that this guy seems to think he knows the recipe to the perfect game! Smash Bros Brawl is bound to be great as long as it follows the same style as its N64 and Gamecube cousins. They should definately consider more then 4player multiplay online... So people have the option of playing it, even if they choose not to.
Damn but still I am going to get a Wii with my 360 just for fun.
In the beginning I thought, well maybe I'll get a PS3 besides my 360 if they can get it right this time around (after PS2 with sh*tty DVD that didn't work after a short time at all my friends and the awfull online gameplay), then I only bought the 360 with all the new great exclusives. Now I really see Wii coming in my living room also. Wii60.com!