You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
Sakurai's views on cutscenes (and how quickly they'll be shared online) haven't really changed that much in 16 years.
A Former Rockstar dev has revealed that they were making a GTA 5 DLC, but it was scrapped since GTA Online was such a "cash cow," though it wasn't a total waste as parts of it made its way to GTA Online.
What a damn shame. Sinfmgle player dlc could've been so dope but nope fk you single player guys.
Perfect reason why I'm against single player games having multiplayer attached. Eat up more resources
Honestly sucks they couldnt do something for SP dlc. It wouldnt hurt their bottom line at all to do.
GTA 5's story mode deserves more attention.
Sure the story mode which got a 97 metacritic isn't as bad as people think. Stupid ass article.
I think I did not see even one thought out piece by this site named tech4gamers yet. Nope..no approvals for this nonsense from me.
The only bad about it is that there isn't any more! Cancelled story dlc to make online stuff... But hopefully gta 6 will be a great adventure again.
Having to do a thing three times would make my list as #1
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel