DualShockers Writes "Clair Obscur: Expedition 33 is more than just an excellent homage to old-school RPGs."
We discuss Unreal Engine 5, which, despite being used for titles like Clair Obscur: Expedition 33, still gets accused of ruining the industry.for some reason.
Game looks great but only runs decent on my high end PC. There are certain maps that also struggle my framerates. UE5 is simply known as just running horrible on current hardware and many devs just don't do a great job at optimization. UE5 looks great but honestly, there are plenty of games the last couple of generations that look just as good if not better and run amazing 100+ framerates on current hardware.
UE5 has clear issues but there is almost no nuance about it online. Games like Expedition 33, The Talos Principle 2, Robocop, Wukong, etc show how it does allow small or less experienced teams to punch way above their weight. I suspect it helped Blooper Team a lot with developing the Silent Hill 2 remake as well and upping their game as a studio.
It allows for easier game development in general. The Oblivion remaster is so far beyond what Bethesda can do with the Creation Engine. lol.
Part of the reason that Alan Wake 2 took a while to start generating a profit is because they have to spend a lot of money maintaining their Northlight engine. Game would have been much more profitable with UE5 so if people want custom engines to stay around from moderately sized teams, please at least support teams like Remedy.
Clair Obscur: Expedition 33 already has what it takes to follow in Stellar Blade's foosteps for its post-launch roadmap, and it arguably should.
Dive into Gamer Social Club’s in-depth Clair Obscur: Expedition 33 review to see how Sandfall Interactive has created a genre-defining RPG experience.