Clair Obscur: Expedition 33 proves turn-based RPGs still have a place, offering a fresh blend of strategy and action that modern games rarely attempt.
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The levels of praise for Clair Obscur: Expedition 33 have been off the charts since it launched a few weeks back, and now that more people are rolling credits on the RPG, it's getting some additional Game of the Year talk.
Case in point: Kim Hyung-tae, director of Stellar Blade and founder of its developer, Shift Up, has taken to social media in order to express his love for Sandfall Interactive's debut.
The year isn’t close to over so it’s a little premature to be calling for GoTY already.
We discuss Unreal Engine 5, which, despite being used for titles like Clair Obscur: Expedition 33, still gets accused of ruining the industry.for some reason.
Game looks great but only runs decent on my high end PC. There are certain maps that also struggle my framerates. UE5 is simply known as just running horrible on current hardware and many devs just don't do a great job at optimization. UE5 looks great but honestly, there are plenty of games the last couple of generations that look just as good if not better and run amazing 100+ framerates on current hardware.
UE5 has clear issues but there is almost no nuance about it online. Games like Expedition 33, The Talos Principle 2, Robocop, Wukong, etc show how it does allow small or less experienced teams to punch way above their weight. I suspect it helped Blooper Team a lot with developing the Silent Hill 2 remake as well and upping their game as a studio.
It allows for easier game development in general. The Oblivion remaster is so far beyond what Bethesda can do with the Creation Engine. lol.
Part of the reason that Alan Wake 2 took a while to start generating a profit is because they have to spend a lot of money maintaining their Northlight engine. Game would have been much more profitable with UE5 so if people want custom engines to stay around from moderately sized teams, please at least support teams like Remedy.
Some games suit it better than others, especially if the devs modify it with bespoke optimizations. But the majority of cases are just drag and dropped into UE5 just raw dogging the rendering pipeline at default making most of them look nearly identical. Not to mention the stuttering and inconsistent performance issues especially in open world settings
Tbf i think it's great for smaller games, but AAA games with hundreds of millions at hand should easily be able to create their own engines to better suit their needs
There is almost always an anomaly. People look to often at a single unideal situation as a calamity, and a single ideal situation as a rapture. 😂
please
square won't let final fantasy go back to turn based.
they even said so in interviews that they dont want to repeat things and always oush for new things.
like imagine the remake 7 games be like expedition 33. fuck, i cant even imagine it ha
Well you successfully baited me into giving you a click so congrats on that, migth as well see what it's about.
" Clair Obscur: Expedition 33 revolutionized turn-based RPGs with immersive real-time mechanics. "
In what way? Legend of Dragoon kind of way? maybe Shadow Hearts-esque? or maybe some other turn based game with a timing mechanic?
"The game's success challenges the notion that turn-based games are outdated or unpopular"
Not really? We're talking about the company that spent nearly little over 2 decades doing just that along with a myriad of experimental games mixing both old and new idea, and they STILL do it for their other franchise whose name is strangely missing in the article.
"its ability to incorporate real-time mechanics into the formula, and to do so in a balanced way"
Incorporating a parrying mechanic, that requires actual timing form the player is not what i would call balanced. Wanna guess what the most popular mod for this game is? Easier dodge and parry, making it even closer to a classic turn-based by reducing what made it (not so)unique.
"Now, it's Final Fantasy 17's turn to prove Final Fantasy still one of the best RPG franchises out there."
I won't disagree that FFXVI was divisive, but i do believe FF7 remake and Rebirth has a pretty good base for what FFXVII should look towards, maybe even take a peak at Falcom and their latest title for some inspiration. As for the "longtime fans not ready to say goodbye to turn based combat", id argue they said goodbye after FFXIII and i don't think it's because turn based wasn't as attractive but rather age and a newer generation taking place.
Square laughs at your arrogance. Japan only cares about the sacred creator(s) vision...not fans of their games.
E33 could end up selling more copies than FF7r, Rebirth and 16 combined and Square still wouldn't even consider going back to turn based. In their eyes, turn based is niche, nothing will change that perception I don't think. I don't mind what they're doing with FF combat these days but I really do hope E33 inspires more developers to take chances and come up with new inspired turn based combat systems.
Clair Obscur does final
Fantasy better than final fantasy. That’s a generational caliber game. Best jrpg in years. Seas of stars also did classic final fantasy better than square.