Clair Obscur: Expedition 33 proves turn-based RPGs still have a place, offering a fresh blend of strategy and action that modern games rarely attempt.
Sandfall focused on quality over quantity, and didn't want to stuff the game just to make it larger and larger.
So the opposing viewpoint that Ubisoft has these days? Good. I'm sick of extra long, filler games, not because shorter is better, but rather because I want an exciting game all the way through, and I'd rather have less content, if that content is of higher quality (more unique scenarios or freedom to complete an objective in my own way), than repeatedly performing copy & paste boring quests throughout a massive game map. That to me is not interesting.
Edit: The credit URL is broken, it has extra text at the end, so it doesn't work, this is the correct credit URL:
https://www.gamesindustry.b...
Length to price is a stupid metric. You can play a 8 hour masterpiece and it can stay with you for years.
Or you could play a overinflated generic game for 80 hours that repeats it's gameplay loop ad nauseum while collecting 100s of items around a map with no purpose
Each game sells for full RRP what would you prefer.
Maybe it's just me but the older I get I just want games to respect my time. If a game is justifiably long great if a game bloats itself for no reason I hate it
Sandfall, the team behind Clair Obscur: Expedition 33 hopes that gamers will support cheaper games as publishers want titles to cost more.
Hell yes.
Especially considering these $40-$50 games are going more then a lot of these $70-$80 AAA games.
They may single-handedly set the market price for video games given the quality is AAA. I have to think any AAA that is thinking about $80 games will have to rethink that price point. We need more games of this quality and this price point to keep AAA game devs from thinking that $80 should be the new norm.
It's the sweet spot. Even if a game is 7/10 that price range alone will encourage people to buy it.
Lorien: "Expedition 33 was released 33 days ago... To celebrate, I’m very happy to share with you the last music video we recorded.
When we recorded it, I knew it would be the last time @CharlotteHpf would embody Maelle, for the final song of the soundtrack and the end of a huge chapter in our lives. That moment will stay with me forever."
that music just hits the feelings bone hard. god damn they hit this game out of the park
please
square won't let final fantasy go back to turn based.
they even said so in interviews that they dont want to repeat things and always oush for new things.
like imagine the remake 7 games be like expedition 33. fuck, i cant even imagine it ha
Well you successfully baited me into giving you a click so congrats on that, migth as well see what it's about.
" Clair Obscur: Expedition 33 revolutionized turn-based RPGs with immersive real-time mechanics. "
In what way? Legend of Dragoon kind of way? maybe Shadow Hearts-esque? or maybe some other turn based game with a timing mechanic?
"The game's success challenges the notion that turn-based games are outdated or unpopular"
Not really? We're talking about the company that spent nearly little over 2 decades doing just that along with a myriad of experimental games mixing both old and new idea, and they STILL do it for their other franchise whose name is strangely missing in the article.
"its ability to incorporate real-time mechanics into the formula, and to do so in a balanced way"
Incorporating a parrying mechanic, that requires actual timing form the player is not what i would call balanced. Wanna guess what the most popular mod for this game is? Easier dodge and parry, making it even closer to a classic turn-based by reducing what made it (not so)unique.
"Now, it's Final Fantasy 17's turn to prove Final Fantasy still one of the best RPG franchises out there."
I won't disagree that FFXVI was divisive, but i do believe FF7 remake and Rebirth has a pretty good base for what FFXVII should look towards, maybe even take a peak at Falcom and their latest title for some inspiration. As for the "longtime fans not ready to say goodbye to turn based combat", id argue they said goodbye after FFXIII and i don't think it's because turn based wasn't as attractive but rather age and a newer generation taking place.
Square laughs at your arrogance. Japan only cares about the sacred creator(s) vision...not fans of their games.
E33 could end up selling more copies than FF7r, Rebirth and 16 combined and Square still wouldn't even consider going back to turn based. In their eyes, turn based is niche, nothing will change that perception I don't think. I don't mind what they're doing with FF combat these days but I really do hope E33 inspires more developers to take chances and come up with new inspired turn based combat systems.
Clair Obscur does final
Fantasy better than final fantasy. That’s a generational caliber game. Best jrpg in years. Seas of stars also did classic final fantasy better than square.