70°

Expedition 33 interview: Sandfall and Kepler on team size, the return of AA games, and what's next

Plus: how Kepler plans to be the A24 for games, and why a follow-up to Clair Obscur won't involve a big studio expansion

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gamesindustry.biz
90°

Expedition 33 Dev Think "Brevity" a "Virtue" in Gaming, Questions Link of Length to Price

Sandfall focused on quality over quantity, and didn't want to stuff the game just to make it larger and larger.

Chocoburger10h ago(Edited 10h ago)

So the opposing viewpoint that Ubisoft has these days? Good. I'm sick of extra long, filler games, not because shorter is better, but rather because I want an exciting game all the way through, and I'd rather have less content, if that content is of higher quality (more unique scenarios or freedom to complete an objective in my own way), than repeatedly performing copy & paste boring quests throughout a massive game map. That to me is not interesting.

Edit: The credit URL is broken, it has extra text at the end, so it doesn't work, this is the correct credit URL:
https://www.gamesindustry.b...

Profchaos7h ago

Length to price is a stupid metric. You can play a 8 hour masterpiece and it can stay with you for years.

Or you could play a overinflated generic game for 80 hours that repeats it's gameplay loop ad nauseum while collecting 100s of items around a map with no purpose

Each game sells for full RRP what would you prefer.

Maybe it's just me but the older I get I just want games to respect my time. If a game is justifiably long great if a game bloats itself for no reason I hate it

170°

Expedition 33 devs hope players will support $40 or $50 games as others charge gamers $100 to play

Sandfall, the team behind Clair Obscur: Expedition 33 hopes that gamers will support cheaper games as publishers want titles to cost more.

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videogamer.com
Blad3runner001d 1h ago

Hell yes.
Especially considering these $40-$50 games are going more then a lot of these $70-$80 AAA games.

toxic-inferno15h ago

So far this year, I've only bought games that RRP at around £35 to £40 (Expedition 33, Split Fiction, plus have a few others in mind).

Both of the above are far better games than most of the higher price games that I've played over the last few years.

Father__Merrin20h ago

Really want to start this reminds me of lost oddessey

calactyte18h ago

They may single-handedly set the market price for video games given the quality is AAA. I have to think any AAA that is thinking about $80 games will have to rethink that price point. We need more games of this quality and this price point to keep AAA game devs from thinking that $80 should be the new norm.

Ninver18h ago

It's the sweet spot. Even if a game is 7/10 that price range alone will encourage people to buy it.

XiNatsuDragnel16h ago

Yes yes those hundred dollar games are not usually worth it

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220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave32d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer1d 16h ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster30001d 14h ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box1d 12h ago

"This guy is a walking contradiction."

The irony

Profchaos1d 2h ago (Edited 1d 2h ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer11h ago(Edited 11h ago)

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

+ Show (1) more replyLast reply 11h ago
XiNatsuDragnel2d ago

I can agree with that on some level

robtion1d 8h ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead1d 21h ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken1d 6h ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits1d 18h ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing691d 17h ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow1d 14h ago (Edited 1d 14h ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

MDTunkown1d 7h ago

I doubt Mario will go down at price

goken1d 6h ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6923h ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein19h ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier1d 5h ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken15h ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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