Zach writes: "We discuss Unreal Engine 5, which, despite being used for titles like Clair Obscur: Expedition 33, still gets accused of ruining the industry.for some reason."
Sandfall's CEO admitted that he felt a little burned out by JRPGs and talked about the dilemma with turn-based gameplay.
I like both, it's very much all about execution though. Plenty of turn basedand action games I fine absolutely boring and generic. You need to nail the gameplay and mechanics. Sandfall did something amazing by combining a mix of some of the best combat systems out there and made it real engaging and entertaining for huge turn based fans and even real time.
Parry is also a big one, I think all games need parry lol.
Whatever is developers vision works best. Gaming industry is big enough where we can have multiple genre exist
I mean, people have only just f*cking cried about it for ages when things go real-time… who would’ve thunk giving people what they want would make them buy something
In this generation I don't mind turn base if the battle system plays like Persona 5 & Expedition 33. I also enjoyed the 16 year old turn base
battle system in FFXIII which was the Paradigm system.
VGChartz's Mark Nielsen: "Clair Obscur: Expedition 33 brings to life a dark yet colorful fantasy world, with amazing gameplay, meaningful relationships, and a general sense of wonder in one of the decade’s finest games, then paints it bleak with its final unsatisfying stroke. That’s not a fun conclusion to have to draw after being so deeply invested in the title - I badly wanted it to be the incredibly rare 10/10 game that it almost managed to be. Instead, it lands itself as an(other) almost masterpiece; one that feels absolutely incroyable while playing it, but left me with mixed feelings afterwards – and not in the way the developers intended."
Top Score is a feature that highlights the best recent video game music reelases and classic soundtracks as well.
Game looks great but only runs decent on my high end PC. There are certain maps that also struggle my framerates. UE5 is simply known as just running horrible on current hardware and many devs just don't do a great job at optimization. UE5 looks great but honestly, there are plenty of games the last couple of generations that look just as good if not better and run amazing 100+ framerates on current hardware.
UE5 has clear issues but there is almost no nuance about it online. Games like Expedition 33, The Talos Principle 2, Robocop, Wukong, etc show how it does allow small or less experienced teams to punch way above their weight. I suspect it helped Blooper Team a lot with developing the Silent Hill 2 remake as well and upping their game as a studio.
It allows for easier game development in general. The Oblivion remaster is so far beyond what Bethesda can do with the Creation Engine. lol.
Part of the reason that Alan Wake 2 took a while to start generating a profit is because they have to spend a lot of money maintaining their Northlight engine. Game would have been much more profitable with UE5 so if people want custom engines to stay around from moderately sized teams, please at least support teams like Remedy.
Some games suit it better than others, especially if the devs modify it with bespoke optimizations. But the majority of cases are just drag and dropped into UE5 just raw dogging the rendering pipeline at default making most of them look nearly identical. Not to mention the stuttering and inconsistent performance issues especially in open world settings
Tbf i think it's great for smaller games, but AAA games with hundreds of millions at hand should easily be able to create their own engines to better suit their needs
Don’t act like we don’t know what the problem is
There is almost always an anomaly. People look to often at a single unideal situation as a calamity, and a single ideal situation as a rapture. 😂