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160°

The Callisto Protocol 2 Plans Discussed by Director; Mentions Cut Enemies, How They Wanted More Time

The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.

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Community264d ago
XiNatsuDragnel265d ago

Callisto protocol 2 should use those cut features

excaliburps264d ago

We're never seeing a sequel unless Krafton greenlights it which I highly doubt.

-Foxtrot264d ago

Why? The DLC pretty much wrapped everything up and was awful.

Especially what they did to Jacob over making a sequel which could have gave him better character development.

Toecutter00264d ago (Edited 264d ago )

Callisto Protocol is an extremely underrated game (after the updates). Krafton, however, made a mistake by looking to overmonetize a single player game by cutting out content and selling it as dlc. Paying for extra death animations was scummy. And you can't get away with that crap with a new IP. Save it the sequel or, better yet, don't do it at all. Survival horror is a crowded market.

thesoftware730264d ago

I agree, I played and enjoyed the game very much.

Paying for death animations was a ridiculous proposition from the start, and was destined to fail.

Azfargh264d ago

I still play from time to time, kept installed on my pc and even some mods (dlss mod and some INI config optimizations) improved even more the experience. It is still an fun experience and the graphics and animations helps me want to go back even more... Yeah, paying for death animations: what they were thinking?

264d ago Replies(3)
RiseNShine264d ago

amazing horror game and unbelievable graphics, really happy that a sequel is being discussed.

80°

Why Portability Still Matters for Nintendo Switch 2—and What We’re Hoping to See

Nintendo Switch 2 upgrades portability with a bigger screen, 1080p handheld play, and Wi-Fi 6. Here's why it still matters in 2025.

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Community13h ago
Profchaos1d 6h ago

As someone who travels for work I still care about portable systems.

I have found using remote play in a hotel room is an excellent experience in a major city as I've got my console hard wired to a gigabit connection at home however it's not perfect if power trips the console tends to go to the repair section and can't be booted remotely so it's a annoying call to family to power it on for me.

A hotel out of town or regionally though that can cause havok for remote play as I'm always on 5g using it hotel wifi is never good enough for a solid remote play session.

But leaving a stable location and getting onto a plane or train and there's little to no chance of a good experience with remote play thats where something like the switch 2 will really shine for me personally long haul flights are exhausting and one of my most hated things the switch has been invaluable for me and I'll absolutely be upgrading

Goodguy0110h ago

Nintendo has always done it the best, handheld is in their genes. I do wish their dock could be like an egpu though and it make it much more powerful, it's a bit harder for me to play portable now for some odd reason, love just sitting on the couch with a big screen and controller. And ofc always great to have the portable option and for me it's best for smaller games.

jznrpg8h ago

I was hoping for a little more than 540p upscaled

UltimateOwnage7h ago

IMO, 540P upscaled in portable mode to a 1080P screen using DLSS on the tensor cores will likely extend battery life using a lower TDP and provide much better anti-aliasing and similar clarity compared to native 1080P with med/low AA at a higher TDP. It’s just a better way to use a mobile chipset. That’s not a flaw or weakness, it’s a key benefit for the portable design of the platform.

repsahj2h ago

Lol, even the impressive upscaling feature of Switch 2 can now spin to a negative one.

220°

Elder Scrolls IV: Oblivion

Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"

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Community13h ago
Ghostwood13h ago

I do appreciate the changes to the levelling system in the remaster which lessens the hassle of min/max with regards to effects class skills have on attributes(missed these in Skyrim).

The level scaling is still a problem though as you end up with crappy uniques if you find them low level. They did fix this with regards to items from one of the DLCs but it should be across the board.

anast13h ago

That's just the tip of the iceberg.

Michiel198910h ago

funny that you say that. That would make you the Titanic since you're having a crashout over this game performing well.

anast7h ago

strange comment...Maybe it's the way you write or your intentions or something, but most of the time I don't understand your comments

attilayavuzer6h ago

It's not healthy to be this upset at people having fun.

peppeaccardo8h ago

old granny got a new make up .. wow !

110°

"Ghost of Yotei" Famitsu interview

Famitsu: " In this article, we interviewed the development team at Sucker Punch Productions, based on what was revealed in the trailer. We asked them in detail about what was depicted in the trailer and what the title of this work is. "

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Community16h ago
YourMommySpoils4h ago

For a second I thought I read this as "Ghost of Yotei" Famitsu review".