“70 years since the first dive, we have finally become the first survivors.” This is the line spoken by the main character, Eve, in the first released video of ‘Project Eve’, Shift Up’s console challenge, in April 2019. Over the past five years, her appearance, setting, and even the title have changed. While it received a new name, ‘Stellar Blade’ and was embraced by Sony, the market environment in which it had to challenge itself also changed. ‘P’s Lies’ and ‘Dave the Diver’ were the first to leave meaningful marks in a place that was virtually a wasteland when the project was launched. That's why expectations and support for the next challenger are hotter than ever.
Meet Eve and Tachy — this motion comic launches you into the heart-pounding world of Stellar Blade.
Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.
So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.
"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."
Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.
Localthunk: "The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots & pans."