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How Does The Witcher 4 Look That Good? CD Projekt Red and Epic Games Explain

While it may not have been The Witcher 4 gameplay, the Unreal Fest 2025 tech demo for CD Projekt Red's latest gave us a good idea of how the finished game might look. We talked to the developers, as well as Epic Games' Unreal Engine team, to find out exactly how the upcoming open-world RPG looks so incredible.

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The Witcher 4 tech demo interview: Building a world that will be very rich and interactive'

This week CD Projekt Red teased its next project, The Witcher 4, with a tech demo in Unreal Engine 5, showing off some of the technology powering the Polish com

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The Witcher 4 reveal might just be a tech demo, but the potential is there for stable performance

CD Projekt Red showcasing The Witcher 4 might be a tech demo, but it shows the potential of what Unreal Engine 5.6 can do for the game.

Nitrowolf21d 13h ago

"Potential" as in the same potential every major UE upgrade tech demo shows with insane visuals and fluid FPS?

Sonyslave31d 13h ago

Still waiting on a game with the scope & size as that demo back in 2020 🤣 smooth 60fps with raytracing.

Lightning771d 5h ago

That's what I said. Not buying into tech demo hype and marketing.

Where's the flying desert girl type of technology we were promised 5 years ago?

cloganart4h ago(Edited 4h ago)

As somebody who has worked with one of these. I can tell you that the tech IS there in the engine when we work on that stuff; but only if a developer chooses to use it.

Hence why we call it a tech demonstration. And when that demo comes out it takes a while for people to adapt to the new stuff, and sometimes has to be built up from the ground with all the new additions in mind (such as the World Partitions, Lumen and Nanite that launched with UE5)

Gotta question the devs moreso as to why they can't do a thing shown in a tech demo.

RaidenBlack19h ago

UE5? stable perf? from 'PC'Guide dot com?
owkayyyy ....

LightofDarkness12h ago

I just can’t fathom why they tossed out a stable, performant and beautiful engine to move to Unreal. I get there’s a greater talent pool immediately available for it, but god damn.

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The creator of Balatro says microtransactions "makes me want to put my computer in the dishwasher."

Localthunk: "The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots & pans."