Epic Games announced the release of Unreal Engine 5.2. This update adds improvements to the anti-stuttering system, Lumen, Nanite, and more.
Dive into a stunning fan-made version of the beloved 1999 game set in Toy Story's Andy's room. Get nostalgic with Unreal Engine 5 graphics.
Get a look at 23 minutes of exclusive gameplay from Gray Zone Warfare, the upcoming Unreal Engine 5-powered military shooter from developer Madfinger Games. Wishlist it on Steam if you're interested: https://store.steampowered....
The most realistic and engaging open world FPS game in works. for quite some years, by Madfinger Games.
Here's more about the game :
https://youtu.be/Romb5AIbce...
Explore the future of gaming with upcoming Unreal Engine 5 games. Discover how this groundbreaking engine is shaping next-gen titles across various genres, from stealth survival in 'Nakwon: Last Paradise' to action-packed adventures.
I’ve been waiting to be amazed since they launched it. Some beautiful games out there, but not mind blowing. Hopefully this year is better.
We need Unreal Tournament 5. If Epic won't touch it I would rather pay fans money to make it. Lately I'm having more respect for fans of games that mod and or do total conversions than the actual devs.
Great news for PC gamers experiencing shader compilation stutter...
"The previous release, UE 5.1, had introduced an experimental PSO precaching system to improve hitching in DirectX12 games. In UE 5.2, the performance and stability have been increased, and the system now supports skipping drawing objects altogether if the relative PSOs aren't ready yet. While the goal is to have them ready, there is no guarantee they will be. With the new support for skipping, the stuttering shouldn't happen if the PSO hasn't been compiled."
Better to have a missing object somewhere for a few frames than drawing no frames at all. And it should be a bit quicker at compiling shaders as well