Epic Games announced the release of Unreal Engine 5.2. This update adds improvements to the anti-stuttering system, Lumen, Nanite, and more.
The original Frostpunk is getting a remaster in Unreal Engine 5 alongside new content for returning fans.
The renowned director says The Witcher 4 is stuck in development hell due to UE5 as the engine can't handle complex open worlds.
PLEASE NOTE: This is the opinion of a developer not working on any CDPR games and only spoke to 'someone' at CDPR about it. This really should not move the needle of concern at all.
IMHO, developers not working on actual games should shut up about those games until it's released. Why are you stepping on the toes of fellow industry professionals and making claims that could be out of context to the intent of the original? Just shut up. I'm certain you don't want others talking similarly about your own games.
There's still a chance to ship the Cyberpunk sequel in Red Engine.
The 2077 build is already there, just use it to create the sequel, instead of using UE5 from scratch.
CP2077 looks better than most current gen games and is actually a current gen game, the last gen builds shouldn't even exist.
So that they can adjust the dev timeline, delay the UE5 Witcher and prepone the Red-engined-CP-sequel development and release. I know it wont happen but to me this makes abit sense.
I was thinking, “What is KCD2”? I didn’t recognize the abbreviation. Then I looked it up and thought, “wait so this guy doesn’t even work at CDPR, nor is he working on the Witcher 4 sooo what is he on about?”
Who ever said that game development doesn’t have its hurdles? Whatever is happening they will figure it out.
From what I read its true which is the reason cd project is not just using UE5 but they are working in tandem with Unreal to improve the entire engine for other devs and them also its a collaboration.
Most developers are now shifting to Unreal Engine 5. Despite its capabilities, the engine’s widespread adoption raises concerns about creativity stagnation, outsourcing inconsistencies, and monopolistic control by Epic Games.
This really troubles me, given that Unreal Engine 5 games are not that performant this gen.
Perhaps the next iteration/update of Unreal Engine 5 will be much better however this does not negate the fact that most games look a bit alike using the same engine and tools.
CD Projekt Red, 343 and EA have shifted to Unreal Engine 5 which is a shame because RedEngine and Frostbite were solid game engines.
At least Capcom still uses RE Engine, Sony has Guerilla's amazing Decima engine and Ubisoft uses Snowdrop which keeps surprising us with stunners like Avatar and Star Wars Outlaws.
And we still have ID Tech 7
Most games should shift to unreal 5. It is proven and Epic is giving everyone a sweet deal on it. It's developer friendly and you don't have to pay them until your game starts making money
Stutter Engine 5, POS. ID Tech engines for future PC games. Indiana Jones runs so smooth on PC, I have no issues at all.
Great news for PC gamers experiencing shader compilation stutter...
"The previous release, UE 5.1, had introduced an experimental PSO precaching system to improve hitching in DirectX12 games. In UE 5.2, the performance and stability have been increased, and the system now supports skipping drawing objects altogether if the relative PSOs aren't ready yet. While the goal is to have them ready, there is no guarantee they will be. With the new support for skipping, the stuttering shouldn't happen if the PSO hasn't been compiled."
Better to have a missing object somewhere for a few frames than drawing no frames at all. And it should be a bit quicker at compiling shaders as well