350°

Unreal Engine 5 Lumen Now Runs At 60 FPS On PS5, Epic Games Aiming For 120 FPS

The Lumen lighting technology in Unreal Engine 5 can now run at 60 fps on PS5, though Epic Games aims to optimize it further to reach 120 fps.

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twistedvoxel.com
LucasRuinedChildhood234d ago (Edited 234d ago )

Nice. Would be ideal if Lumen will be part of Performance Mode in more games going forward.

The best, most transformative use of Lumen lighting I've seen was in The Talos Principle 2. But it was only in Quality Mode with an inconsistent framerate (mostly 40fps-60fps). Beautiful game either way though.

fr0sty234d ago (Edited 234d ago )

Even more impressive to me is their new Megalights tech demo, which is also running on a PS5 (they didn't even say Pro, which is fascinating that they could pull this off).

When this started, I was thinking for sure this was running on a 4090... but nope. PS5.

https://www.youtube.com/wat...

Babadook7234d ago

I just watched it. Looks great. Each gen it takes longer and longer to write software that takes full advantage of the hardware. We haven't really scratched the surface of current gen yet.

peppeaccardo233d ago

Curios to see how UE 5 games run on the Pro and what kind of framerate they hit all maxed out.
I remember that the initial demo of the Matrix was running like a donkey in certain areas.
Only time will tell !!!
Ad Maiora sempre :)

Oni234d ago

Ok at what resolution? Definitely not 4k that's for sure, we will see this "megalights" after ps6 launches if we are lucky.

andy85234d ago

So? With the AI upscaling it practically looks the same. Native 4K is a massive waste of resources

Obscure_Observer234d ago

"So? With the AI upscaling it practically looks the same."

With tons of weird artifacts and image noise.

Nothing can beat raw power.

fr0sty234d ago

This is running on a base PS5, not pro.

Amplitude234d ago (Edited 234d ago )

You're both correct and incorrect at the same time

@andy85:
Untrue. DLSS Quality mode 1440p to 4k looks the same - but any more of a resolution cut and with FSR, XESS, or - until it gets better with time - PSSR, you absolutely will get pretty obnoxious artifacts.
We've had PS5 games running at hilariously low resolutions and then upscaled to 4K (Final Fantasy 16 is native 720p upscaled to 1440p and both looks and plays like hot garbage on PS5). That aint as good as native brother.

@Obscrure_Observer:
Untrue. 4K DLSS Quality mode looks better than 4K native and this is visible in zoom comparisons proven by Digital Foundry many times. You get naturally better antialiasing and it looks phenomenal. Native is a disgusting use of precious resources on PC and anybody with an NVidia GPU knows this. Even with a 4090 you're simply uneducated if you're playing at native 4K.

What you're used to is trash-tier console FSR2, which has tons of weird artifacts and image noise and was never intended to work with resolutions as low as developers have been attempting to throw at it. It's unfortunately caused people to misunderstand and think that DLSS (or PSSR) works the same way.

Dont even get me started on Black Myth Wukong trying to FSR frame gen 30fps to 60fps on top of the low res lmao. You wanna see some bs? Go play that.

andy85234d ago

@amplitude I was talking about DLSS, not upscaling on PS5 for FF16

Amplitude234d ago

Article is about Lumen om PS5 though, so I assumed you meant FSR haha but fair enough. Agreed.

Babadook7233d ago (Edited 233d ago )

“until it gets better with time - PSSR”

Nonsense. You’re splitting hairs. PSSR and DLSS are in the same boat with artifacts and sharpness. Some point to advantages either way. But you’re right in that there are still things that can be improved (and both will keep improving). PS5 pro has very high TOPs.

Dogpool232d ago (Edited 232d ago )

Shut up Obscure Observer, you’re an idiot.

OldDuffer191d ago

Anyone saying 'nothing beats raw power' and suggesting native 4k is best has been living under a rock for years.
Dlss regularly constructs a better 4k image from a 1440 or 1080p render than a native render, that's just a simple fact. The days of native render being a relevant metric have disappeared.

+ Show (6) more repliesLast reply 191d ago
Flewid638234d ago (Edited 234d ago )

Upscaling. Some games do it better than others, so that's still going to boil down to good devs vs bad devs. Which is the case for any feature related to a video game.

Cockney234d ago

So I'm guessing 30 fps@ 360p for the series s?

darthv72234d ago (Edited 234d ago )

I think 540p is the bottom for SS.

234d ago Replies(1)
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120°

Unreal Engine Lumen vs. Ray Tracing Explained: Software and Hardware

Unreal Engine 5 is the most popular game engine of 2025. Of course, it has its flaws, particularly concerning Nanite and Lumen, but the Epic logo is prominent among the most popular titles. Recent hits to feature UE5 include Clair Obscure, Oblivion Remastered, Runescape, Delta Force, Fragpunk, Split Fiction, InZOI, etc.

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pcoptimizedsettings.com
70°

Frostpunk Returns: Unreal Engine 5 Remaster Titled Frostpunk 1886 Revealed

The original Frostpunk is getting a remaster in Unreal Engine 5 alongside new content for returning fans.

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dualshockers.com
820°

The Witcher 4 Stuck In Development Hell Due To Unreal Engine 5, Says KCD2 Director

The renowned director says The Witcher 4 is stuck in development hell due to UE5 as the engine can't handle complex open worlds.

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tech4gamers.com
Christopher109d ago

PLEASE NOTE: This is the opinion of a developer not working on any CDPR games and only spoke to 'someone' at CDPR about it. This really should not move the needle of concern at all.

IMHO, developers not working on actual games should shut up about those games until it's released. Why are you stepping on the toes of fellow industry professionals and making claims that could be out of context to the intent of the original? Just shut up. I'm certain you don't want others talking similarly about your own games.

rippermcrip109d ago

Ya it's pretty messed up of him to bring this to the public.

Eonjay109d ago

The internal Source may have wanted this info to be made public. He may have also been responding to DF's underhanded critique on using CryEngine (as opposed to UE5).

From a dev perspective there is nothing more frustrating than developing in a difficult environment. From a management perspective there is nothing worse than having a tool result in extended development times which only explode costs.

AAA costs are high enough. These issues are being passed on to consumers.

dveio109d ago

It happened in the past already that fellow studio talent from the outside were given top secret information on purpose to talk about it publically.

Maybe to raise attention to an on-going internal conflict in HR people over there are afraid of raising themselves.

Or like here, for one of a technical matter they're also afraid to talk about fearing punishments.

My personal take:

This here is the game director of Kingdom Come: Deliverance 2 talking, with probably a ton of very good connections and knowledge within the industry's "What to say and what not to say".

And he by himself did NOT choose UE5 on purpose for KCD2.

Because not just maybe, but highly likely there IS indeed truth about UE5 rather being curse than blessing for the entire industry in its current shape & management goals:

https://youtu.be/M00DGjAP-m...

I really recommend watching all the channels videos. This one linked here isn't even the newest.

Rebel_Scum109d ago

Fully agree with your point about devs commenting on other devs work whilst in development.

Also worth mentioning that learning a new engine has its growing pains on every individual developer.

porkChop109d ago

Also, Witcher 4 basically just entered full production. I don't see how they could already be in development hell at this point.

Iras_108d ago

Name one complex open world game on UE5.

Christopher108d ago

What do you mean by complex? Lords of the Fallen? Ark? STALKER 2? Fortnite LEGO?

Will you just find some excuse to ignore games to make a point or are you actually looking for games?

Avowed? Clair Obscur? MGS Delta? Fable?

+ Show (2) more repliesLast reply 108d ago
RaidenBlack109d ago

There's still a chance to ship the Cyberpunk sequel in Red Engine.
The 2077 build is already there, just use it to create the sequel, instead of using UE5 from scratch.
CP2077 looks better than most current gen games and is actually a current gen game, the last gen builds shouldn't even exist.
So that they can adjust the dev timeline, delay the UE5 Witcher and prepone the Red-engined-CP-sequel development and release. I know it wont happen but to me this makes abit sense.

Christopher109d ago (Edited 109d ago )

***There's still a chance to ship the Cyberpunk sequel in Red Engine. ***

I have it on pretty good authority that this is not going to happen. They moved to UE to make it easier to develop multiple games at once and have people move from one project to another and an ease of integration from outside sources.

Edit: to note, I agree that Red Engine is great and produced an amazing cyberpunk game that I'm not sure would be the same in UE. It's sad to see an engine go away after all that time they put into it as well, even going from third-person to first and having to reconfigure the game to match those needs because they couldn't get it to work in third-person to begin with.

RaidenBlack109d ago (Edited 109d ago )

I know. The decision was final. Hence my end statement above.
But ..... a last Red Engine endeavor still makes sense. They've got the very tech-laden/forward build ready. It outclasses most rivals. They've just gotta think of a new story, progression and world design. Instead of going all-in on UE for all 3 projects from scratch at the same time. Witcher projects can start their UE transition, CP can follow later.
There's a reason some AAA studios are sticking to the same IP/engine for some time and not transitioning to somethin new . Like Guerilla and Sucker Punch. Coz they can iterate on the previous build than put effort in a whole new IP design change or engine change from scratch.
And CP 2077's Red build at current state is just really good.
But anyways, they wanna streamline internally, so my opinion is from a surface level observation here. But one last Red engine hurrah would've been great.

babadivad109d ago

No there isn't. The talent who knew that engine intimately are gone. It's why they moved to Middleware. So they don't have to spend time training new hires on their engine.

persona4chie109d ago

I was thinking, “What is KCD2”? I didn’t recognize the abbreviation. Then I looked it up and thought, “wait so this guy doesn’t even work at CDPR, nor is he working on the Witcher 4 sooo what is he on about?”

GamingSinceForever109d ago

Who ever said that game development doesn’t have its hurdles? Whatever is happening they will figure it out.

glennhkboy109d ago

If this person was quoting the truth from the insider source, than it show that there maybe some fundamental problem on the CDPR development process. CDPR changed to UE5 because it struggle with its own engine. Now it is rumored to struggle with a common engine UE5.

Johnh5223109d ago

From what I read its true which is the reason cd project is not just using UE5 but they are working in tandem with Unreal to improve the entire engine for other devs and them also its a collaboration.

Christopher109d ago

UE grows based on working with the people who needs it to do things better for them. They may pay for it, but it's definitely a collaborative effort on improving the engine. After all, if Epic doesn't listen to the needs of their customers, they'll just stick to their own engines.

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