350°

Unreal Engine 5 Lumen Now Runs At 60 FPS On PS5, Epic Games Aiming For 120 FPS

The Lumen lighting technology in Unreal Engine 5 can now run at 60 fps on PS5, though Epic Games aims to optimize it further to reach 120 fps.

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twistedvoxel.com
LucasRuinedChildhood205d ago (Edited 205d ago )

Nice. Would be ideal if Lumen will be part of Performance Mode in more games going forward.

The best, most transformative use of Lumen lighting I've seen was in The Talos Principle 2. But it was only in Quality Mode with an inconsistent framerate (mostly 40fps-60fps). Beautiful game either way though.

fr0sty205d ago (Edited 205d ago )

Even more impressive to me is their new Megalights tech demo, which is also running on a PS5 (they didn't even say Pro, which is fascinating that they could pull this off).

When this started, I was thinking for sure this was running on a 4090... but nope. PS5.

https://www.youtube.com/wat...

Babadook7205d ago

I just watched it. Looks great. Each gen it takes longer and longer to write software that takes full advantage of the hardware. We haven't really scratched the surface of current gen yet.

peppeaccardo204d ago

Curios to see how UE 5 games run on the Pro and what kind of framerate they hit all maxed out.
I remember that the initial demo of the Matrix was running like a donkey in certain areas.
Only time will tell !!!
Ad Maiora sempre :)

Oni205d ago

Ok at what resolution? Definitely not 4k that's for sure, we will see this "megalights" after ps6 launches if we are lucky.

andy85205d ago

So? With the AI upscaling it practically looks the same. Native 4K is a massive waste of resources

Obscure_Observer205d ago

"So? With the AI upscaling it practically looks the same."

With tons of weird artifacts and image noise.

Nothing can beat raw power.

fr0sty205d ago

This is running on a base PS5, not pro.

Amplitude205d ago (Edited 205d ago )

You're both correct and incorrect at the same time

@andy85:
Untrue. DLSS Quality mode 1440p to 4k looks the same - but any more of a resolution cut and with FSR, XESS, or - until it gets better with time - PSSR, you absolutely will get pretty obnoxious artifacts.
We've had PS5 games running at hilariously low resolutions and then upscaled to 4K (Final Fantasy 16 is native 720p upscaled to 1440p and both looks and plays like hot garbage on PS5). That aint as good as native brother.

@Obscrure_Observer:
Untrue. 4K DLSS Quality mode looks better than 4K native and this is visible in zoom comparisons proven by Digital Foundry many times. You get naturally better antialiasing and it looks phenomenal. Native is a disgusting use of precious resources on PC and anybody with an NVidia GPU knows this. Even with a 4090 you're simply uneducated if you're playing at native 4K.

What you're used to is trash-tier console FSR2, which has tons of weird artifacts and image noise and was never intended to work with resolutions as low as developers have been attempting to throw at it. It's unfortunately caused people to misunderstand and think that DLSS (or PSSR) works the same way.

Dont even get me started on Black Myth Wukong trying to FSR frame gen 30fps to 60fps on top of the low res lmao. You wanna see some bs? Go play that.

andy85205d ago

@amplitude I was talking about DLSS, not upscaling on PS5 for FF16

Amplitude205d ago

Article is about Lumen om PS5 though, so I assumed you meant FSR haha but fair enough. Agreed.

Babadook7204d ago (Edited 204d ago )

“until it gets better with time - PSSR”

Nonsense. You’re splitting hairs. PSSR and DLSS are in the same boat with artifacts and sharpness. Some point to advantages either way. But you’re right in that there are still things that can be improved (and both will keep improving). PS5 pro has very high TOPs.

Dogpool203d ago (Edited 203d ago )

Shut up Obscure Observer, you’re an idiot.

OldDuffer162d ago

Anyone saying 'nothing beats raw power' and suggesting native 4k is best has been living under a rock for years.
Dlss regularly constructs a better 4k image from a 1440 or 1080p render than a native render, that's just a simple fact. The days of native render being a relevant metric have disappeared.

+ Show (6) more repliesLast reply 162d ago
Flewid638205d ago (Edited 205d ago )

Upscaling. Some games do it better than others, so that's still going to boil down to good devs vs bad devs. Which is the case for any feature related to a video game.

Cockney205d ago

So I'm guessing 30 fps@ 360p for the series s?

darthv72205d ago (Edited 205d ago )

I think 540p is the bottom for SS.

205d ago Replies(1)
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70°

Frostpunk Returns: Unreal Engine 5 Remaster Titled Frostpunk 1886 Revealed

The original Frostpunk is getting a remaster in Unreal Engine 5 alongside new content for returning fans.

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dualshockers.com
820°

The Witcher 4 Stuck In Development Hell Due To Unreal Engine 5, Says KCD2 Director

The renowned director says The Witcher 4 is stuck in development hell due to UE5 as the engine can't handle complex open worlds.

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tech4gamers.com
Christopher80d ago

PLEASE NOTE: This is the opinion of a developer not working on any CDPR games and only spoke to 'someone' at CDPR about it. This really should not move the needle of concern at all.

IMHO, developers not working on actual games should shut up about those games until it's released. Why are you stepping on the toes of fellow industry professionals and making claims that could be out of context to the intent of the original? Just shut up. I'm certain you don't want others talking similarly about your own games.

rippermcrip80d ago

Ya it's pretty messed up of him to bring this to the public.

Eonjay80d ago

The internal Source may have wanted this info to be made public. He may have also been responding to DF's underhanded critique on using CryEngine (as opposed to UE5).

From a dev perspective there is nothing more frustrating than developing in a difficult environment. From a management perspective there is nothing worse than having a tool result in extended development times which only explode costs.

AAA costs are high enough. These issues are being passed on to consumers.

dveio80d ago

It happened in the past already that fellow studio talent from the outside were given top secret information on purpose to talk about it publically.

Maybe to raise attention to an on-going internal conflict in HR people over there are afraid of raising themselves.

Or like here, for one of a technical matter they're also afraid to talk about fearing punishments.

My personal take:

This here is the game director of Kingdom Come: Deliverance 2 talking, with probably a ton of very good connections and knowledge within the industry's "What to say and what not to say".

And he by himself did NOT choose UE5 on purpose for KCD2.

Because not just maybe, but highly likely there IS indeed truth about UE5 rather being curse than blessing for the entire industry in its current shape & management goals:

https://youtu.be/M00DGjAP-m...

I really recommend watching all the channels videos. This one linked here isn't even the newest.

Rebel_Scum80d ago

Fully agree with your point about devs commenting on other devs work whilst in development.

Also worth mentioning that learning a new engine has its growing pains on every individual developer.

porkChop80d ago

Also, Witcher 4 basically just entered full production. I don't see how they could already be in development hell at this point.

Iras_79d ago

Name one complex open world game on UE5.

Christopher79d ago

What do you mean by complex? Lords of the Fallen? Ark? STALKER 2? Fortnite LEGO?

Will you just find some excuse to ignore games to make a point or are you actually looking for games?

Avowed? Clair Obscur? MGS Delta? Fable?

+ Show (2) more repliesLast reply 79d ago
RaidenBlack80d ago

There's still a chance to ship the Cyberpunk sequel in Red Engine.
The 2077 build is already there, just use it to create the sequel, instead of using UE5 from scratch.
CP2077 looks better than most current gen games and is actually a current gen game, the last gen builds shouldn't even exist.
So that they can adjust the dev timeline, delay the UE5 Witcher and prepone the Red-engined-CP-sequel development and release. I know it wont happen but to me this makes abit sense.

Christopher80d ago (Edited 80d ago )

***There's still a chance to ship the Cyberpunk sequel in Red Engine. ***

I have it on pretty good authority that this is not going to happen. They moved to UE to make it easier to develop multiple games at once and have people move from one project to another and an ease of integration from outside sources.

Edit: to note, I agree that Red Engine is great and produced an amazing cyberpunk game that I'm not sure would be the same in UE. It's sad to see an engine go away after all that time they put into it as well, even going from third-person to first and having to reconfigure the game to match those needs because they couldn't get it to work in third-person to begin with.

RaidenBlack80d ago (Edited 80d ago )

I know. The decision was final. Hence my end statement above.
But ..... a last Red Engine endeavor still makes sense. They've got the very tech-laden/forward build ready. It outclasses most rivals. They've just gotta think of a new story, progression and world design. Instead of going all-in on UE for all 3 projects from scratch at the same time. Witcher projects can start their UE transition, CP can follow later.
There's a reason some AAA studios are sticking to the same IP/engine for some time and not transitioning to somethin new . Like Guerilla and Sucker Punch. Coz they can iterate on the previous build than put effort in a whole new IP design change or engine change from scratch.
And CP 2077's Red build at current state is just really good.
But anyways, they wanna streamline internally, so my opinion is from a surface level observation here. But one last Red engine hurrah would've been great.

babadivad80d ago

No there isn't. The talent who knew that engine intimately are gone. It's why they moved to Middleware. So they don't have to spend time training new hires on their engine.

persona4chie80d ago

I was thinking, “What is KCD2”? I didn’t recognize the abbreviation. Then I looked it up and thought, “wait so this guy doesn’t even work at CDPR, nor is he working on the Witcher 4 sooo what is he on about?”

GamingSinceForever80d ago

Who ever said that game development doesn’t have its hurdles? Whatever is happening they will figure it out.

glennhkboy80d ago

If this person was quoting the truth from the insider source, than it show that there maybe some fundamental problem on the CDPR development process. CDPR changed to UE5 because it struggle with its own engine. Now it is rumored to struggle with a common engine UE5.

Johnh522380d ago

From what I read its true which is the reason cd project is not just using UE5 but they are working in tandem with Unreal to improve the entire engine for other devs and them also its a collaboration.

Christopher80d ago

UE grows based on working with the people who needs it to do things better for them. They may pay for it, but it's definitely a collaborative effort on improving the engine. After all, if Epic doesn't listen to the needs of their customers, they'll just stick to their own engines.

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220°

Majority Devs Shifting To Unreal Engine Is A Double Edged Sword

Most developers are now shifting to Unreal Engine 5. Despite its capabilities, the engine’s widespread adoption raises concerns about creativity stagnation, outsourcing inconsistencies, and monopolistic control by Epic Games.

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tech4gamers.com
116d ago Replies(3)
Green-Smurf116d ago

been here for damn near 20 years

116d ago
Obscure_Observer116d ago

"Decima for the win"

Dated. PS4 tech.

Guerrilla is working on a next gen Decima Engine but we won´t see it until the next mainline Horizon game is out. Probably a PS6 launch game.

Hypertension140116d ago

"Decima is the best engine of them all, now suck it!"

How was that? Did I do good?

These dated engines have produced some of the best-looking games around. You can check out death stranding for a good example, because you'll never play anything outside of your precious box, so how would you know?

Obscure_Observer115d ago

@Hypertension140

"These dated engines have produced some of the best-looking games around. You can check out death stranding for a good example, because you'll never play anything outside of your precious box, so how would you know?"

I bough Death Stranding, dude. Check on my comment history. Decima is dated like you or not.

Hellblade II, Indiana Jones and Star Wars: Outlaws won Digital Foundry´s best looking games of 2024 for a reason.

And before you go mad calling DF biased:

https://www.youtube.com/wat...

Decima is still good, but dated. Nobody is impressed by Death Stranding 2´s graphics when compared to most heavy hitters coming this year.

It is what it is.

bartfart99d ago

Death stranding 2 is using decima and it looks graphically amazing. Probably best in class

+ Show (1) more replyLast reply 99d ago
116d ago
cthulhucultist116d ago

This really troubles me, given that Unreal Engine 5 games are not that performant this gen.

Perhaps the next iteration/update of Unreal Engine 5 will be much better however this does not negate the fact that most games look a bit alike using the same engine and tools.

CD Projekt Red, 343 and EA have shifted to Unreal Engine 5 which is a shame because RedEngine and Frostbite were solid game engines.

At least Capcom still uses RE Engine, Sony has Guerilla's amazing Decima engine and Ubisoft uses Snowdrop which keeps surprising us with stunners like Avatar and Star Wars Outlaws.

And we still have ID Tech 7

RaidenBlack116d ago (Edited 116d ago )

Only Respawn at EA uses UE, (coming from Source engine which still powers Apex), others still use Frostbite. Next BF will be on Frostbite, Dragon Age Veilguard was on Frostbite, Dead Space Remake was on Frostbite, NFS is still on Frostbite etc, etc.
Other devs who also abandoned their own good engines are eidos,crystal dynamics, IOI and slowly likely square enix as well.
As for proprietary engine which is still kicking around, you forgot Remedy's Northlight, Rockstar's RAGE, Avalanche's Apex, Monolith's Lithtech, ubisoft's AnvilNext(Snowdrop was created by UbisoftMassive for their own Division games, whereas other ubi studios used other proprietary engines like mainly Anvil, now for the first time, FarCry devs will abandon their own Duniya engine and will use Snowdrop for the next Farcry).
And of course there's CryEngine, powering Kingdom Deliverance 2 and Crysis 4 as well as Unity powering stunning upcoming games like No Rest for the Wicked
~fin~

isarai116d ago

That's kinda what annoys me about Epic and the unreal engine, since ps3 and 360 it's been the same issues, and all i hear is "maybe next gen" and next gen comes and the issues persist. I think UE is great for small studios, but man it is not suited for what a lot of studios use it for, and it's not well optimized. Some of the performance out of UE5 games make no sense.

P_Bomb116d ago

“At least Capcom still uses RE Engine,”

I’m currently playing RE4R, and yeah that’s a nice one. I like playing different engines. Just never been a big UE fan, for one reason or another.

Green-Smurf116d ago

Most games should shift to unreal 5. It is proven and Epic is giving everyone a sweet deal on it. It's developer friendly and you don't have to pay them until your game starts making money

Rebel_Scum116d ago

It would be more developer friendly if you could code in c# rather than c++ tbh.

Iras_115d ago

Most of UE5 games works like shit on most gaming platforms and this is bad.

PRIMORDUS116d ago

Stutter Engine 5, POS. ID Tech engines for future PC games. Indiana Jones runs so smooth on PC, I have no issues at all.

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