Reviews.org reports that Diablo Immortal is more than just more Diablo or a cut-down version of the hack-and-slash in a more handheld form-factor.
Game Rant sits down with Diablo Immortal senior narrative designer Ryan Quinn to discuss the upcoming year-long Epoch of Madness and its new content.
Come celebrate the 1-year anniversary of Diablo IV and the 2-year anniversary of Diablo Immortal! There are heaps of rewards to mark these celebrations with a bounty of devilish goods across both games.
1 more month then I can celebrate 1 year since i stopped playing and uninstalled the game.
Hard pass, gave it a chance on launch with a friend, but we made it a bit past act 1 only to realise how tedious it was.
Game Rant sits down with Diablo Immortal developers to discuss the game's new Tempest class, its variety of playstyles, balancing it, and more.
You are new.
Blizzard sponsored?
From his Twitter,
"First time I've had to write a review with a truly gargantuan breakout box just to try and understand how the monetisation works. Naturally, this is one of the least thrilling parts of the package."
"More surprisingly, it's really haphazard and confusing in a way that Blizzard's other MTX ventures haven't been. Even if you don't like the way that WoW or Hearthstone are monetised, both are much more honest and straightforward when it comes to the way they work versus DI."
Finally this one, "I played a truly heinous amount of Diablo Immortal over the weekend and have a lot of thoughts. I think it mostly delivers on the pitch of mobile-friendly Diablo, but really fumbles other stuff and falls afoul of many predictable MMO/free-to-play pitfalls"
4/5 = He definitely gets the clown promotion
Blizzard has been honest about what kind of game it is making here (unlike a certain "S" company with their "G" game). This game is not made for Western PC/ console gamers. So it doesn't matter (for Blizzard) that this game game a 0 mark at Western review community.
Digital cancer, at its purest.