230°

Here’s How A Silent Hill Remake Running on Unreal Engine 5 Would Look

From GameWatcher: "Codeless Studio has shared footage of its fan-made Silent Hill remake, showcasing what a modern take on the classic horror title using Unreal Engine 5 would look like.

The video, which you can watch below, starts off by panning to a street covered in thick fog, before a character – likely protagonist Harry Mason – walks into view. The first chunk of the Silent Hill remake footage locks its perspective to a third-person camera sitting behind the character, as he walks through the environment."

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0hMyGandhi1257d ago

so now it looks like the cutscenes.

Orbilator1256d ago

Sure you don't mean looks crap lol. Not sure what was impressive about that, unreal engine can do much better than that by a long long way.

Magog1257d ago

Hopefully it wouldn't have all that jank. This video convinced me static cameras are best left in the garbage bin of history.

bensonador1256d ago

Well, yeah. There are very few environments where it is used well.

Yui_Suzumiya1257d ago

Don't tease me with this, lol

gleepot1257d ago

so is Harry now a guido from Jersey Shore? this looks bad

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130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion1d 7h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg5h ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler891d 6h ago

Hope they use his vision in the game

Inverno1d 5h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman13h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof1d 5h ago

I wouldn't hold my breath on "bold".

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60°

MetaHuman Creator Tech Demo | State of Unreal 2025

Wave goodbye to Early Access because MetaHuman Creator 5.6 is now fully integrated into Unreal Engine and ready to go. The new MetaHuman update brings unmatched fidelity, a large scan database, and advanced authoring workflows for faces, bodies, and clothing. Use tools like the expression editor to assist with facial expressions and the groom tool to reconfigure the fine details of your character's hair. What's more, MetaHuman Animator now generates real-time animation from almost any camera or audio source. Now, MetaHuman characters and animation work seamlessly in any Engine, including Unity, Godot, Maya, Houdini, and Blender.

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70°

Unreal Engine 5.6 Feature Highlights

Unreal Engine 5.6 is here! Build super-high-fidelity, large-scale open worlds that run smoothly at 60 FPS on current-generation hardware and discover true engine-first animation, rigging, and MetaHuman authoring workflows. Access essential tools faster, stay organized, and take advantage of powerful procedural and cinematic updates—everything you need to reach production sooner.

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