G. Christopher Williams writes:
"These interesting additions of more unique approaches to what is often a very formulaic genre are both the game's strength as well as its Achilles Heel. The game seems a schizophrenic rendering of Bond with all the brutality of the first-person shooter and the re-envisioned Bond, but all the refinement of less blunt action games than the first person shooter and the retrograde Bond. The game is a little uncertain of who or what it wants to be and how it wants to emulate the revision of the new cinematic version of Bond; it is stuck between being relentlessly brutal and simply offering us something new."
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.