340°

Microsoft Gaming Revenue Grows 5% Year-on-Year, Content and Services Up 8%, Xbox Hardware Down 6%

Microsoft announced its financial results for Q3 of fiscal year 2025, including an update on its gaming business.

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simulationdaily.com
44d ago Replies(1)
darthv7244d ago

To put it simply... two steps forward, one step back.

Abriael44d ago (Edited 44d ago )

That's not how that works.

Gaming revenue is already a balance of Content and Services +/- Hardware. So it's simply one step forward. Microsoft's gaming business is growing, and has been growing pretty much forever.

darthv7244d ago

...two steps forward and one step back still amounts to one step forward, does it not?

Abriael44d ago (Edited 44d ago )

@darthv72: But in this case, it's more one step forward that would be pretty large, but is held back by some weight, so it's instead a bit smaller, but it's still a sizable step forward, since hardware weighs a lot less than content and services. Your comparison would work if C&S and Hardware were equivalent.

anast43d ago

Revenue is not profit. So, we don't know if they have actually been growing or playing catch up.

Darth is correct by the way.

rlow143d ago

I imagine we would have to know the profit they make off of each category. To be able to access how much of an impact the negative console sales have on the whole. If they barely squeak a profit out of hardware or better yet, are in the negative for each sold. It won’t impact the other categories as much. Considering the bulk of the profits come from software. But just my take.

tay870143d ago

Care to reassess your statement? Xbox is officially dead in the water now, console wise. No one was buying it before and they damn well wont be doing so going forward. They just raised the cost on their controllers, consoles, and pushed the price to $80 on games. Gamepass will be soon be seeing another price hike as well, book it.

+ Show (2) more repliesLast reply 43d ago
Christopher44d ago

Really depends on your goal. I was told by Microsoft that they were still pushing hardware, so I don't know what to believe.

StormSnooper43d ago

One step forward toward becoming a 3rd party publisher. But yes one step forward.

TheColbertinator44d ago

Another win for Microsoft. The haters can use the dog door to leave.

44d ago
DodoDojo43d ago

And then Chris said: "Help me step brother"

Johnh522343d ago (Edited 43d ago )

They should drop the price of hardware permanently . Its been 5 years but have had price increases? Doesn't make since

MrNinosan43d ago

And with that comment, you explain why you don't run a business or have any understanding of a business 👍

dveio44d ago (Edited 44d ago )

Hardware revenue will probably sit somewhere between 800M - 1B for the quarter.

And content & services make up around 75 - 80% of total gaming revenue. Total gaming revenue is up 5%.

While positive numbers are positive, I don't find +5% year-on-year in total revenue a great, not even a good result considering what they've been throwing into the pot since their last Q3.

I don't think they are happy with only a +5% payoff since and compared to last year's Q3, which was abysmal, despite these numbers are indicating "Positive!" at 1st glance.

Especially since in terms of revenue, hardware doesn't contribute a lot to overall revenue anymore ("only" -6% down, because there's no hardware really being sold anymore).

43d ago
dveio43d ago

Edit:

"Hardware revenue will probably sit somewhere between 800M - 1B for the quarter."

Was too optimistic.

It's estimated to be at ~330M in Q3.

This means hardware revenue contributed ~6% to Xbox total gaming revenue.

Which then means that 94% of Xbox total gaming revenue in their Q3 '25 was driven by content & service.

And that big portion is up 8% compared to last year's Q3, dragged down by -6% hardware revenue, totalling +5% overall.

Is that really a good result for an up to now 94% "content & services segment", considering that, after last year's Q3, there were Call of Duty, Indiana Jones, Stalker 2, Flight Simulator & other 3rd parties being put D1 into GP?

And considering that subscriptions themselves also fall into content & services segment?

+5% is growth no matter what, sure. No denying.

But ... looking at what they've been throwing into their "content & services" playground since Q3 '24, I don't really see how +5%, while being growth, is a good result business-wise (ROI).

crazyCoconuts43d ago

I'm thinking the same thing. This year is kinda like a sugar high for MS. Lots of great games coming out of the pipeline, plus relatively "free" revenue by cashing in on prior opportunity costs by putting prior exclusives on PS. This year, if any, should be gangbusters for them. I can't imagine next year being as good with all these studios back in the development phase...

dveio43d ago

@crazy

Last Q3 '24, their overall revenue was up 61%. (Thanks to ABK.)

What's left?

5%. In 12 months.

After they increased GP for an average of +18% across all tiers.

After they put Call of Duty (!) D1 into GP.

5%.

That's crazy if you asked me.

dveio43d ago

Missed that:

Because the actual question for them today is:

• Let's look at retail revenue we've lost from games being D1 in GP, e.g. Call of Duty (just to name the biggest one).

• And ask ourselves: would we've had gained more than +8% in content & services with the retail model?

Keep in mind there was a price increase of GP tiers which came effective in Sept. 2024.

And Sept. 2024 was, logically, after (!) their last Q3.

So - no, +5% in revenue (!) ain't good.

Lightning7744d ago

Well what do you know. When you release good games, good consecutive 1st party you output you actually make money.

Minus hardware of course.

I'll give credit where it's due. MS is starting to capture that old 360 energy when it comes to games and releases. It took them 14 years of having a clue but they seem to be doing it now. All will be lost if they step on rakes like they're known to do. Who knows how long it'll last.

franwex43d ago

It took them essentially going third party but still making hardware to capture that energy.

Knushwood Butt43d ago

Revenue is revenue.
If by, 'make money', you mean profit, there's nothing here to show they made a penny of profit.

Scissorman43d ago

I'd imagine profit margins are either razor thin or non-existent. But I also think this will change over time. The one thing I can't wrap my head around is Microsoft's desire to create a next-generation console. No one is interested. Last month Xbox sold an estimated 50K units outside of the US. A 6% drop may seem like a low percentage but it's a drop from already low starting point, signaling that interest in Xbox hardware is approaching rock bottom.

MrNinosan43d ago

This report has nothing to do with MAKING money thou. It's revenue, not profit.

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90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro1d 5h ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj1d 1h ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H915h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj2h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
Jingsing17h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 4h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon18h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.