GfK Entertainment offers insight into how well Village's launch stands up to its forebears.
Resident Evil 5 launched 15 years ago today - and it continues to stand as a stepping stone from the good to the bad.
One of my favourites because of the co-op. Then Resi 6 arrived and the series nosedived further.
I enjoyed the game co-oping with a friend I know the game in solo the AI can be an idiot but RE5 is way better then RE6. I played RE6 with a friend if it wasn't cheap when I got I would have avoided RE6.
5 was excellent, still play Mercs with my brother.
I would love a fully remastered RE:5, with some added, reworked content. The DLC for 5 was also excellent.
6 was awful.
I never understood why the game was misunderstood. It was a fantastic game at launch and is still fun today to play. It’s as action packed as Resident Evil 4 was, yet that’s regarded a masterpiece 🤷♂️
it was "misunderstood" because they introduced co-op into the franchise at a time when people loved to have fake rage about co-op. like, you could play the game as a solo experience, but people chose to have their bandwagon rage because it was cool at the time lol
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Here's a complete Resident Evil Village Walkthrough Guide covering all formats, including the newly released Mac and iOS editions of the game.
Resident Evil 6 was awful!
I still play RE5 Mercenary mode with my brother.
5 merc mode is so damn fun and challenging..we been got SS on all maps but we still go for the 150 combo. RE:Revelation tried to add some stuff to the mode but felt to much like a indie game..not as solid as 5.
I wish they would bring multiplayer Merc back, Single player Merc mode is nowhere near as fun.
Lol. I don't get the sales, Resident Evil 5 was literally the game which started the change within Resident Evil to action.
People always bitch about Resident Evil 4 but forgetting that it blended action and horror pretty well, a game where the small criticism of needing a little bit more horror could have easily been applied in Resident Evil 5 but they just ignored that and did the opposite. Pretty much ramping up the things we didn't like about Resident Evil 4 while the things people did like they changed, such as having the overall structure become little missions rather than a on going flow you just progressed to in the next area, something you could back track or having the merchant at the end of the level once you've completed it rather than within the actual level for you to find.
Then they added co-op which was just a stupid decision, yeah sure it's great for two friends playing a co-op game but it was a shit Resident Evil game for it and especially a horror game. It totally sucks the fear out of the game when your forced AI partner locks on, shoots and yells at something just as it enters the screen, so by then you are alerted and know where they are.
If they just stuck with their original ideas before co-op and did the things they cut you can read about in the Resident Evil 4.5 articles, it would have been a fantastic Resident Evil game.
Oh and the real slap to the face was having this be Weskers final game but developing the final act against him with Chris and Sheva, no Jill, no Barry, no Rebecca but Sheva, a character with no development with him. It should have been a STARS focused game.
To be fair, the thought of keeping Sheva alive and still needing to give her ammo for her to protect herself but praying for her to not waste ammo, still gives me nightmares. That's one kind of horror, I guess.
Theirs a few good exceptions, some are better for MP and others better for their experience. Resident Evil: Outbreak, RE5, RE6, RE7:Biohazard, RE8:Village Which is very good. Many others like the Remakes are good. But I was just mentioning unique and Story progressive ones which changes up the Gameplay.