One of the key appeals of playing the Mass Effect series at its time of release was the way, like BioWare’s older games, your in-game decisions and actions would propel you towards the ends of a binary good/evil scale, potentially changing the game’s story. Turns out BioWare almost needn’t have bothered, since so few players went to the dark side.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
The Mass Effect N7 Day teaser has already been decoded, and it features Liara T'Soni talking about The Council, and The Geth can be heard too.
Better not bring back Shepherd from the dead with some half assed space magic.
@snowb420.
Yeah I saw that at the end of my play through as well. I think they will bring Shepard back….. or at least a mutant version turned villain. Lol
Being a villain is always fun. I always go bad in games with morality choices on my second playthrough
Whatever path you choose:
Screw the council or go home
Always did a Paragon Male and a Renegade Fem Shep
Fuck this article. If there is no "bad guy" choice playing the "good guy" isn't as meaning. And I'm saying this despite that I almost always play the bad guy after my goody two shoes canon playthroughs.
I'm not sure 'evil' or 'bad guy' is the right way of describing it. It was called Renegade for a reason.
It was more of a ruthless, harsh and rebellious Shepard, rather than an 'evil/bad guy' one. And I played that version plenty of times ;)