2019 has seen the launch of some of the best games of the current generation, and the last few months of the year is almost certain to bring plenty of Game of the Year contenders to the table. Not every release has had a successful launch, however.
Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.
This line from the video though
"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"
Like others have said that seems far too specific to just be an example...
If only there was a single problem with this game, it was a train wreck waiting to crash and burn.
Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».
Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.
I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.
The multiplayer action RPG shipped a whopping 2 million copies in its first week alone.
A nice piece of proof-as if anymore was needed-that a game isn't automatically a success if it sells "millions of copies."
I don't know if it's still possible, but if it still works, PLAY IT. It's a fantastic RPG on it's own, incredible graphics and story, well worth the Bioware name, i don't know how bad it was on release, but when i played years later it was a great single player RPG well worth playing.
That’s good, but also worth pointing out that after maybe 3 months on sale, this game was selling for about a tenner. Reminds me a bit of Days Gone, good sales overall but only after huge discounts so unlikely to make large profit
GF365: "Among all the well-received and beloved video games, there are some that are horrendous. Here are our picks for the worst big budget games released since 2010."
Anthem; I'd forgotten that game existed. I remember thinking the trailer was BS though; turns out I was right.
"Worst big budget games" and immediately lists Genshin Impact, a game that has $4 billion in revenue.
I havent played Genshin Impact and Mafia 3 was alright. The rest though I kind of agree with.
I loved the 1st Kane and Lynch and I could not understand how the 2nd game was as bad as it was.
Days gone for me
Rage was so much better. I loved Rage and got hooked on it. Rage 2 was just ok.
Surge 2 for me
Jump Force is definitely disappointing. It should have been an anime fans dream come true instead it was a cheap, run of the mill Namco arena fighter with probably the strangest and most mind perplexing graphic art decision I have ever seen. Why would they go the semi realistic route for an Anime arena game? Made no sense. Thank goodness this is on Game Pass because this is now the only way i'll play this again.
I enjoyed Rage 2 from the little I played, it's unfortunate that my backlog has grown to where if a game doesn't pull me in right away it gets left behind or sent back to Gamefly.
Day's Gone just goes to show another example of the fatigue setting in on open world games for me. The same side missions, seemingly having experiencing the whole game in just a few short missions outside of the main story line and not being interested in learning or wanting to play more.
Anthem, is another game that's strange. From the previews and gameplay I saw it looked to be a winner and I admit i was definitely interested in playing this game. But too many reviews from people and people I knew said the game was just boring. Shame too because it looked fantastic, flying mech suits blowing shit up, how can you mess that up?
Seriously though, this is exactly why Gamefly is heaven sent. I would have hated paying actual money for these games and ending up hating them.