Assassin's Creed Odyssey has a huge world map but how exactly does it compare to Origins, which was also massive in size?
More developers need to focus on what makes open-world games like Elden Ring and RDR2 pop, instead of focusing on needless map expansions.
Open world games need a overhaul in general.
Go here - kill this target
Go here - fetch this
Clear this camp
Add dozens of filler side quests
Tack on a RPG skill tree
Finish up with a couple of hundred collectables
98 percent of open world games follow this game design and it's boring now after nearly a decade of following this same design.
Maybe they know what it takes to make an engaging open-world, but they won't. For most publishers, managers probably get bonuses for finding ways to cut corners.
yes. Every ubisoft like is overly large map. just to say it's huge with nothing in it.
Love'em or hate'em a yakuza game is a significantly smaller map, with a lot of side activities and absurd quest lines.trying the different restaurants in game can be enjoyable as they offer different buffs, do that or make traversal so good you wouldn't dare fast travel ie Spiderman
Stellar Blade says hello.
The only quality game to come out this year.
A fullscreen pop-up ad appeared in Assassin’s Creed Odyssey for some players this week.
Congratulations, A technical error In displaying ads while playing.
EU consumer law needs to chew these assholes a new one.
The big note here is the built in ad-displays during gameplay and not that they happened. Start screen, cool. Gameplay? That shouldn't ever happen.
That's not a technical error. An ad can't be displayed mid-game without you creating the code/tech to make that possible first.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Origins was too big, this sounds ridiculous.
Sounds great, Origins became small very fast, so this sounds great. Love the feeling of being lost in game worlds.
I rather enjoy a large map even if it does have "wasted space." In a game that is set out to capture the essence of a said locale I enjoy the added attention(although mostly empty) to areas such as the desert in origins or the seas of odyssey. True there may not be much to do or explore per say but I think it helps the game catch the feeling of the area.
Take away the water and the map size is about the same. More than enough if you want to explore everything