Jason Hill writes:
"At last month's Leipzig Games Convention, Screen Play got behind the wheel of MotorStorm: Pacific Rift while the always passionate (and appropriately surnamed) Paul Hollywood, creative director at developers Evolution Studios, and Nigel Kershaw, game director, explained why PS3 owners should be excited about the chance to tear through fresh mud.
The biggest change in Pacific Rift is the environment, moving from the original game's desert setting to a Pacific island that allows much greater diversity between tracks and even within the circuits themselves.
"One of the things we wanted to do with Pacific Rift like the original was to have one location to set the whole game in," begins Nigel.
"We wanted to pick one location that could encompass as many different types of environments as possible, so we picked a Pacific island. This island has everything you could possibly want, nice sandy beaches, jungles, swamps, cliffs, mountaintops, and right at the top of the mountain, a lava-spewing volcano.
"It allows us to divide the tracks into four key elements. Water tracks, whose key element is interactive water in all its forms, waterfalls, lakes, rivers, etc. We have air tracks, which are very high up, there's lots of jumping and falling off things. There's earth tracks which are dominated by jungle and swamp, and finally fire tracks, which have lava."
Paul says the different environments are not just about providing scenic variety, but have a big impact on gameplay."
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
DSOGaming writes: "RPCS3 is the best emulator for Sony’s previous-gen console, the Playstation 3, and we’ve decided to share some videos, showing Dante’s Inferno, God of War 3, Sly 3, P5 Persona, Motorstorm Pacific Rift, Hajime no Ippo: The Fighting, Super Hero Generations and more running on its latest version."
DSOGaming writes: "YouTube’s ‘reznoire’ and ‘Emulators for PC’ have shared some new videos from the latest version of the Playstation 3 emulator, RPCS3, showing Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running in it."
Poor Heavy Rain lol that game was and is a pile. Emulation sounds cool though - Res. Evil 3 and Directors Cut all the way.
So games run at 10 fps and graphical glitches not seen since pcsx2 in 2003,.. I will get there someday.