VGChartz's Brandon J. Wysocki: "We’ve all had a thing (or things) that we enjoy even though it seems most others harbor a certain degree of contempt for it. Sometimes, wanting to fit in, we keep those likes a closely guarded secret. For me, when I was in elementary school, it was the cafeteria lunches, namely the mashed potatoes and gravy. When they came up in the cycle, many of my friends complained. Call me crazy, but I loved them, though I never went out of my way to let others know that, at least not after I heard their scorn for them.
Turns out my Dad felt the same way. I liked knowing I wasn’t the only one. As I grew up, I began to care much less about how others felt about my quirks and tastes, but I retained the sentiment that it’s nice to know I’m not necessarily alone in them (except for in cases where I want to be the only one and am far from it, I hate that!). Anyhow, here is a list of some of the games I enjoy that I believe qualify as “guilty pleasures,” along with some reasons why I enjoyed them. These games are, in one way or another, the public school lunches that I, right, wrong, or in between, enjoy."
Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.
On the tenth episode of Keen Cast, David, Sean, and Tim voice their opinions on post-launch lootboxes, Billy Mitchell’s latest lawsuit, KFC’s official dating simulator, our beloved Sneak King, and all the major news from this year’s Tokyo Game Show.
I just never give into them.
I think more so than the loot boxes being an issue is how a game is developed around them. The concept of optionally paying for boosts, items, and whatnot isn’t an issue per se, it’s the fact that a game is developed around monetization that is the problem.
If, say, God of War had loot boxes for currency, upgrade materials or whatever, but the game stayed exactly as it is where all of these items could be acquired just as easily by playing the game and just going a little bit out of your way to farm some stuff, I think it’d be fine.
The real issue is the designing of a game to force people into spending money on these loot boxes or really any form of microtransaction for that matter.
Wonder why some series just seem to feel lackluster as time goes on? Well, it's because some later installments really mess up the formula. Check out ten times sequels really screwed everything up.
Ugh Musashi: Samurai Legend is so meh. Don't understand how you can go from Brave Fencer Musashi to that. I really want a Brave Fencer Musashi HD Remake or a true sequel. It's one of the best games I've ever played.
Space Channel 5