GI:
I’ve had a soft spot for the Star Fox franchise since 1993, when I went to K-Mart and purchased the first game in the series. I remember playing on a tiny 11-inch color television, leaning into the screen, and nearly falling off the chair as I dodged asteroids with my whole body.
I don’t know how many times I defeated Andross’ debris-spitting, glowing, polygonal face. But I can tell you that I did it on every difficulty level multiple times. Sometimes I took shortcuts. Sometimes I played through every stage.
Nintendo's Miyamoto is looking to hand over the reigns to a younger developer who can take his stead.
Will that matter much when the other old heads will most likely say no to anything a younger dev would say?
By younger he probably means someone 60+ years old :-)
If any one has seen Jiro Dreams of Sushi movie ( https://en.wikipedia.org/wi... will probably know what I mean by this
In a new interview with IGN, Shigeru Miyamoto talks about designing Super Nintendo World, his opinion on video game stories, and why Nintendo is more than just a game company now.
At least the onecin hollywood is kond of a let down...too small, 1 ride, and 1 restaurant...lots of cool moving things, but once you see it thats it...kids could have fun if the lines dont ruin it.
Has time been kind to Star Fox Zero? Does the game have any redeeming qualities that are worthy of revisiting? Should it be considered for a port to the Switch? Was it really that bad?
Haven't played it since it came out, but I really enjoyed it. Can't tell if that's just nostalgia-tinted glasses, or if I actually consider it a good game though lol.
It's a mediocre game that reuses ideas, scenarios, characters and moments from previous ones. Paired with one of the worst control methods that I had the displeasure of using.
controls made me stop playing also what good is a 65inch tv when you have to look at a tiny Wiiu tablet.. same with kirby & the rainbow curse..
No it was great, just the control scheme spoilt things really. The wii u screen was not needed for it really
Glad to see that Nintendo was listening. Can't wait to see the finished product.
I'm glad they fixed those things, but it still sounds like the game is fairly simplistic.
When I think back to the original on SNES and how much it blew my socks off, it really felt like something ahead of its time, pushing the hardware to the point that the frame rate was kinda laggy in places. Makes me wonder what kind of game the new Starfox would have to be to have that same effect all over again.
Great that they listened but still no looker.
Oversaturated colors and shimmering jaggies everywhere.
Gameplay could be nice though.
The only reason I may buy a used Wii U...