Now more than ever before, however, season passes are being paired up with game launches allowing the consumer to purchase all the DLC for the game upfront, but why is this such a bad idea?
A new update is now available for Fallout 4. This update adds the ability to manage your control over graphic fidelity or performance and addresses some further stability and visual issues.
How nice of them to give us more control over graphical settings as a way to *completely* avoid taking accountability for the broken Xbox settings.
I had to stop. The game is not good. I'd rather play Skyrim and that game isn't that good either.
Ahmed from eXputer: "2015's Fallout 4 received harsh criticism upon launching, but I think it was unwarranted and the game deserves more praise than it got."
It was totally that bad. I couldn't finish the campaign it was so bland and boring as I recall. Got so sick of it. 1000 stimpaks on hard. It is very rare that I play half a game and then just quit. I usually always finish it. But i was so bored with this game I just stopped and never went back and never regretted it. Just thinking about that game makes me shudder
The comparison with Skyrim is mind-boggling. Yes, Skyrim has streamlined many of the systems that Morrowind introduced. However, it did not tamper with the core of the Elder Scrolls franchise; it did not diminish the freedom and sense of exploration that made Bethesda RPGs famous. Fallout 4, on the other hand, did exactly that to the Fallout series. It eliminated what made Fallout such a beloved series to play. There are no consequences for your choices, no reason to explore, and barely any interesting set pieces in the game.
It's not terrible, but it's a painfully mediocre game in a franchise that typically doesn't produce such mediocrity. So that is why people see it as bad, the bar is just much higher.
I'm replaying it now. It sucks. I'm about 30 hours in and thinking about quitting again. I am so tired of the dialogue I just spam a random button because it doesn't matter. The upgrade just feels like a graphical mod, everything else is not good.
I couldn't play the game as-is it was insanely boring and grindy and the grind itself are not fun at all.
Mods helped me stomach the game a bit better but after a while I just stopped playing and uninstalled it because the game did nothing after the first few hours to give me any motivation to keep playing it, it just became a mindless looter shooter with obsession in settlement building and defending.
Compared to F3 and FNV, F4 was barely a mediocre game it wasn't bad but it's also very forgettable entry.
It's not that bad after 300+ mods that fix it's issues and make the game fun... but lets not talk about mods right now as they are f****d.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
There's nothing wrong with a season pass when its value is equivalent to its price. Some gamers are understandably apprehensive and uncomfortable around season passes because you're essentially investing in a non-refundable, may-or-may-not-be worth it digital doodad. The positive aspect to season passes are that eventually, the unannounced/hidden content within is unveiled in time and for those patient enough, you can determine for yourself whether or not the value is acceptable enough for your patronage. And if one is exceptionally patient, one might even be able to secure a season pass for a discounted price. I had terrific patience with DriveClub; I played it at launch but held off on purchasing my own copy for awhile. Down the line, I ended up purchasing the game and the season pass for $20.
I, personally, could do without season passes, as I do not agree with the concept or business model, but they aren't all that bad, considering that you end up saving a percentage opposed to buying each piece of DLC separately. Those savings don't expire, so should one decide to hold off on a season pass until its contents are revealed, one would still be able to obtain one.
I think the current model is not very good and I would like to see someone think outside of the box.
Battlefront and rainbow 6 are normally £39.99
But because they are online only everyone who plays could download the dlc as they would have to have an internet connection so why not charge everyone £49.99 and give the dlc free?
They could end up making more money from this way aswell if everyone is forced to spend that extra £10/$15 but get free post game dlc/support for 1 year+
Win-win imo
Kind of hard to defend season passes when its more and more evident that they were planned in conjuncture with a game's production. Effected how a game was developed if not removed to be sold back.
Since holding game content for ransom is the norm now and the fact that season passes keep going up in price then the original retail price for the base game should be cheaper considering publishers make more money on DLC. Also, the digital version of a game should be even cheaper.
@ ICANPLAYGAMES2
totally agree. consumers have the ultimate weapon. they can choose not to buy the product.
I have never bought a season pass in my life but I will buy the battefront one cause I know I will want to buy whatever DLC there is anyway as a big star wars fan
is it a little expensive, yeah probably . is it a deal breaker to me? No . Somehting in life you are preapred to pay a little more for sometimes