Peter Tieryas of Tor.com writes: "Chrono Trigger is considered one of the greatest, if not the greatest, JRPG of all time, and for good reason. So it’s surprising that when you break down the plot structure and examine the individual story elements, it’s actually rife with fantasy tropes. Because the narrative pieces are so familiar, it allowed the developers to plays with expectations, twisting them right at the moment when players thought they knew what was coming. It’s this experimenting with tropes I want to cover in the first part of this Chrono Trigger retrospective that goes from the beginning of the game all the way up until your preparation for battle with Magus."
It's long been thought that a Chrono Trigger remake is impossible, but the Super Mario RPG remake could pave the way.
It's already been said that they weren't motivated to do anything with the series unless the gang was back together, not really for any legal reasons.
A third Chrono series game called Chrono Break was planned, but Square prioritized an MMORPG, and Chrono Break’s concepts were used in mobile games.
Kinda misleading title, even from reading the article itself.
The staff and management couldn’t come to an agreement and the team moved on. Part of the team went to creat ff11 and the rest to Monolith software. Ideas for this game were implemented in some form to mobile games-later on. Which make sense as early 2000s mobile phones were not as powerful.
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.
Wonderful piece.