Hardcore Gamer: An MMO feels like the type of game that should place increased emphasis on smoothness. After all, having a multitude of players on screen at any given time is a staple of basic MMO design, so the fact that The Elder Scrolls Online: Tamriel Unlimited struggles with this is a bona fide problem.
Xbox Game Pass Quests recently reset for the month of August. So if you try to collect as many Microsoft Rewards points as possible, there's a new set available now.
This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?
Xbox Game Pass Quests recently reset for the month of April. So if you try to collect as many Microsoft Rewards points as possible, there’s a new set available now.
The Elder Scrolls Online: Tamriel Unlimited Update 1.39 has been released on the PS4 and Xbox One.
I haven't noticed the frame rate but only because I either cant login or get kicked off for spamming messages. (which I don't do)
The game seemed fun for the 30 minutes Ive been able to play so far.
Ive had some frame rate issues but as for loggin in ive had no trouble.
huh? This kinda conflicts with a lot of people saying the framerate runs smooth.
The stuttering is a netcode issue not a graphics one,and it's only when you are in the city, i am sure they will get it sorted
Haven't had many problems on my end. Disappearing/invisible plot-critical NPCs are a horrendous problem, though.