@VE3TRO: "Sony has released a new video for The Order: 1886 which shows a battle on a bridge taking place."
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...
I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.
Here's an example of how *little* time IGN spent talking about multiplayer:
"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."
It's the final sentence. They don't even take the time to say "online multiplayer"
"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks
Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI
And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."
Can you show me the reviews that rag on it for not having an online experience?
I’m not doubting you or anything. I’m just being lazy.
That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)
Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed
That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.
You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.
Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now
The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.
The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.
Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.
It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.
It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE
That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.
First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.
People cried this game was too short. No people are crying because games are too long.
Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III
I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".
And still has the best photo mode of any game. Camera isn't tied to the character, so you can take it around the entire level and see undetailed areas, and NPC's doing things not intended for you to see. You can change to different filters, adjust film grain, vignette, brightness, lense glare and leave those changes on throughout gameplay. This game is graphically amazing, plays solid, music is fantastic, so is the voice acting. Hate was not warranted at all, and it deserves a sequel along side Driveclub and Days Gone.
I never did try 1886 but days gone your absolutely right. A part 2 could do so much. Loved that game it was fun. Those hordes had me on edge I forgot the area but it's around a restaurant and gas station.
I thought it was really good. The gameplay plays exactly like Gears. It got 10's but this didn't. Only bad thing was repetetive enemies and boss fights.
...and length. If it was an 8-10 hr game it would have been perfect. Being just around 5 is too short even for a SP focused game these days (even back then). There was more story to be told and it felt like they cut it short for the sake of trying to hit the release window. when the typical uncharted or gears game is anywhere from 8-12 hours... this should have been in the same general scope.
Yeah, i replayed it on another account couple years ago. Was like damn, I wanna know the love interest of the main character and the rebel lady and the triangle between those 2 and the other chick. They should definitely bring this back but I know it will never happen.
I like Ready at dawn. But the steampunk-era hype-a-thon that this game clung to was really all the traction it ever picked up. The game did nothing new unless you're going for that "with a twist" bs. It was basically a stuffy and simplified version of Uncharted with God of War quick time segments that made me want to punch the TV because they always came up at the worst times. The nonsense that this game was pushing to ps4 to the limits was unrealized potential, ego-stroking and marketing flex (sorry, but ready at dawn was never a benchmark standard). The publications that were pushing this drivel back in the ps4's infancy should also kicked squa in da nutz. The story and characters were trope-a-saurus-rex. This game offered NOTHING original other than a mash-up of gameplay and probably a dozen or more anime, horror and scifi movies/shows or even games you have seen before. Justly shunned.
60 frames .... dude... wow. :/ almost worthy enough to make a post about.
Next time you talk about an unoriginal game in a positive tone I'll bring this comment up, mastershredder.
I’d love a sequel
I liked the setting, the story was interesting enough to grip me until the end, I enjoyed Grayson as the main lead, the ending set up more “supernatural” stuff which I’d have liked to see more of.
The game had plenty of flaws but similar to Days Gone it was a solid game as the foundation of a new franchise
I just wish the movement wasn’t Gears of War like and more like Uncharted, these guys are enhanced thanks to the Black Water so they shouldn’t have felt so sluggish and heavy, they should have been faster, more nimble, be able to climb with ease and the like.
This game still looks better than most of the stuff today. Not pushing this franchise on, was a big mistake from Sony. The story, the Characters had so much more to give.
I loved it, very linear game but mindblowing graphics and solid action, and a very creative vision on pseudo steam punk victorian age, it never deserved the brutal criticism it recieved.
The games graphics were impressive, but that's due to a few design choices like making the game set in a letterbox aspect ratio. 30 fps helped too, but back in the gen console gamers didn't mind 30 fps unlike this gen. The black bars are not using any resources for rendering. The devs said it's for cinematic effects, but that's bs
I still think there’s a place for eye-candy games. Not every dev can hit Baldur level reviews, but if one’s strength lies in other areas, have at ‘er.
Showed that the ps4 was underutilized but most devs, spiderman 2018, horizon zero dawn and forbidden west looks great on it, Sony's studios be the main ones pushing hardware power 🔥
As a guy who bought this game physically and full price in 2015 and double dip it digitally years later.
No regrets at all I love the lore and care they put into this game to hell with the game being a bit short and shallow it suceeded in what it set out to achieve which is a very cinematic story driven 3rd person shooter.
I just fired it up on PS5 again last month and it still holds up visually and gunplay are pretty smooth and sounds great despite stuck at locked 30 fps.
The usual mob are at it again accused the PS4's lack of exclusive games releases a year earlier then The Order 1886 fell victim to those hungry mob ready to put any new Sony exclusive under microscopic the next month of course was another story with the arrival of Bloodborne finally shuts them up and slayed them beasts and the rest was history.
I think the overall reception being mixed was very appropriate for this game.
Most people, I think, would agree that it was the best looking game of the last generation. The level of polish and detail was uncanny.
Calling the gameplay shallow? I don't really agree. It was mundane and common for the genre. Nothing really stands out, but "shallow" isn't what I would say.
Game was super linear. R@D was clearly aiming for an emphasis (perhaps overemphasis) on narrative and cinematics. In this regard, absolute success.
The length was also criticized. I actually think the length was perfect. I didn't want to play this game for an extended period of time, honestly. It would have worn out its welcome for me if it was even 3 hours longer.
Game commanded a full price of $60. Looking at the production values, I get it.
Individually, these factors make good sense. Together? I can totally see why people took issue. You can see why the game was $60 given the quality, but you can debate whether it's "worth it" because it was still full price, short, and the gameplay was nothing special.
Personally, I got the game on sale for $12, I think ages ago. I didn't feel the full price sting, so take that as you will. It wasn't a terrible game by any stretch of the imagination, but I would love to see how people reviewed this game based on the price they bought it at.
Killzone on the PS4 was the same. Stunning visuals, rubbish game. But with The Order, it played decent. Another typical Sony game (running about games).
Excellent game! level on the blimp was a graphical master piece. Weapon design and art direction was amazing. Would buy a sequel. It's always good when a game ends and you want more of it.
My memory of this game was that the gunplay was the best I've experienced. I've not seen a single person ever mention this so it's probably just me. I just remember feeling the weight of the weapons, the sound engineering was amazing, each gun felt unique and different. Maybe it was the cinematic nature of it, but I don't think I experienced cover shooting as good before or since.
I feel that a lot of people pine over older games with nostalgia glasses but in this case, I do feel like the game was underrated and unfairly reviewed and Sony were too quick to write off the IP
Ready At Dawn cut their teeth developing spin-offs for PlayStation Portable and porting games to consoles. When they got a chance to establish their own with The Order: 1886, its poor critical reception ostensibly halted their trajectory. Can one middling game really sully one’s reputation in the eyes of Sony?
Wanted a sequel for this game so much. It was left wide open for one with the ending it had.
Sony did file a new trademark a while back, so you never know. Though if I were to guess it would be a reboot rather than a sequel.
The Order was great from my playthrough and really enjoyed it. The same with Days Gone. Both, amongst others out there, deserve a follow-up. Anyone who actually played through the complete games knows there were hidden gems in and around these 2 games. Too many out there put too much faith in reviewer's opinions instead of thier own and get put off or join the hate bandwagon.
Seriously, gamers need to game & not read or view other people game with added opinions thrown in.
Honestly, if you haven't played either of these 2 games yet, do yourself a favour, pick it or them up, forget anything you know about them & just play it for yourself & create you're own opinions.
I ignored the reviews and went straight to the store to but the game. Thoroughly enjoyed it I might add. If only Sony had the balls to summon enough faith to reboot or give us a sequel. Maybe even a prequel done right and make it a 3 part series. Wasted opportunity for a really different exclusive if you ask me.
Days Gone is really an exceptional game though it feels like it took a bit of time for it to get interesting.
The Order 1886 was unfortunately not very good. Super beautiful game with beautiful cinematics but felt incomplete and don't really remember much happening at all in the game i.e. it was kind of bland. A sequel where they learned from their mistakes would be very intriguing though and I would have bought it.
I loved Days Gone and I would have loved a sequel.
I didnt like The Order. There was enough there for me to give a sequel a chance if they improved on bits but I'm losing no sleep over the absence of it. I thought the 1st one was genuinely terrible for a multitude of valid reasons.
I really enjoyed it. I was hoping for a game in the same world but less linear. With lots of that sweet lore.
Yeah with the tech sorted and expanding on the existing assets, they could/should have been able to do a trilogy that gen. What happened..
Agreed. Such an interesting title just abandoned. Makes no sense. As I said the ending of the game sets up for a sequel perfectly.
Incredible graphics and presentation. Great use of photo mode. A really interesting premise. The actual gunplay felt solid. The game just needed to be longer, and the levels could have been a bit less constrained. More enemy variety as well. At full price it just didn't have the value, at least in my opinion.
I would like to see a sequel or reboot, which I think is more likely. It would need to be a new dev as Ready at Dawn are part of Oculus now
I think Bluepoint could do a good job. They have the technical capability if Demon's Souls is anything to go by.
Agreed. Because of all the bad reviews I waited until the end of last gen to buy it, but was really surprised. The only knocks against it were length and linearity. Really loved the visuals, atmosphere, story, and characters. The gunplay was actually really well done with unique and fun weapons.
You mentioned the photo mode, and this was one of the best examples I have seen. They actually allow you to add filters and modify the visuals in the photo mode, and then apply those to the game. I have never seen that before or since. I really wish more games would allow this. Give the users more control over how the game looks to cater it to their tastes.
Because it’s literally a 5 hr game, yet had the same quality offering of the other AAA Sony games that are tens to hundreds of hours of gameplay.
I used a walkthrough trophy guide for the platinum to not miss any collectibles in one run, it took 8hrs. I thought it was actually a pretty great game, but always wonder why that level of game development didn’t continue for a 15hr single player campaign.
I'm part of the community and I loved it.
I think a lot of the hate was from people who didn't even play it jumping on the bandwagon. Clearly there was the usual hate from xbox fans but also from insecure PC players as the graphics were (still are) phenomenal.
The game is a flawed gem. A new entry on PS5 would have great potential (doubt it will happen though, Sony isn't into risk taking these days).
All the early hate was a people who haven't played it and were quick to call it a QTE game.
I'm an Xbox fan and I'm planning on getting a PS4 pro one day to play this game along with gravity Rush 2 and others.
-"I think a lot of the hate was from people who didn't even play it jumping on the bandwagon."
Can we please stop retreating back such tired defenses? It's had a heavily mixed reception ever since critics PLAYED the game back then, and justifiably so. Even trying to rope in "insecure PC players" just shows how shallow this view actually is.
Ugh, I love this game! But yes, those lycan fights were terribly designed, for real.
Overall though, solid gameplay.
Recycled werewolf boss fights aside, this game was pretty fantastic. The visuals, along with other PS4 exclusives like U4 and TLOU2, could pass for current gen titles. I loved it, the game had a narrative set against it before launch by someone with an early copy who tried to convince people it was 3 hours long and that spread like wildfire (similar to the TLOU2 leaks that claimed Abby was trans). The game took me roughly 8 hours on my first playthrough, not the longest, but it was a tight 8 hours in a time when open worlds were dominating with endless busywork. I personally don't believe length should factor into the scoring of a game (look at games like Journey) but that seemed to be the case.
It's a shame R@D never got to finish their story, Zuckerberg bought them so we'll never know.
It was a game that really showed that graphics are not everything. While the game looked gorgeous, everything else was poor. The gameplay was shallow, the enemy AI horrible, the characters bland and cliche, the story was basic community college at best. Ready at Dawn couldn't even make a comeback after this game.
It was definitely a lesson to be learned for all developers and potential developers when making triple A games.
Amazing, graphics, amazing world, amazing story and amazing gameplay!
In my opinion, just let down by the shortness of the story, would love a second entry
I remember getting this for like $3. To me the length wasn’t that bad I’ve played plenty of games that were entirely too long.
If you can tell a engaging story it’s worth it to me.
The problem with this game was the repetitive gameplay, lackluster boss encounters, overuse of qte, and bullet sponge enemies.
Victims of fabricated disappoinment. The amount of low reviews this game got from all these huge sites completely ruined RAD. If you actually played the game, despite the length which was more like 10 hours on hard, you would see those reviews were way off. Games that came after that were complete trash have gotten better scores than this. Too many developers have gone under due to negative reviews which were undeserved. This game and Driveclub will always be my reasons to never click on a single one of these sites, those and Evolve getting nearly perfect scores.
This game was amazing. Screw all these people who jumped on the hate wagon
Yes, it was from an era where agenda came before sense. Add Days Gone to the list.
Yes, this game wasn't that long, but what was there I really enjoyed. It didn't have much replay value either. I beat it twice and sold it. However, I enjoyed it, and better to beat a short game twice than not even beat a longer game once.
It's from an era when 5-10 hour long cinematic linear games were really being pushed. The complaints made no sense when the majority of games being released between UNCHARTED 2 and The Order were third person action adventure shooters. Considering RAD was making PSP games before this game came out it The Order was an extremely well made and well polished game. Games from well established devs these days often don't reach the level of polish. That's not an opinion either, I've played plenty of games with huge dev teams and that have been around for years that are half assed in many aspects
Truth of the matter is that the game is not really all that good.
But it's got top-tier visuals, even to this day.
The franchise is Extremely salvageable though.
Big potential in the world they crafted. To put it to bed and not do anything with it is such a waste.
The game sucked ass, plain and simple. The story would be interesting if it wasn't so boring. It only got good right before the credits rolled.
Always wanted to play this game. It got way too much hate for its duration. Hellblade was short too and it's getting a sequel and so should this (if it's as good as I hear it).
I don’t understand this at all! The order was an awesome game and I wish they made a sequel!
The Order: 1886 has received a new trademark filed by Sony. The trademark application is for a video game, implying that they want to extend it.
I hope they give this game another chance, it had an incredible story and gameplay, It was just unfortunate that the game length was extremely short.
The team that made it was bought by Facebook. I don't see why they would continue the series with a new team rather than just make a new IP.
I guess it's still possible that another studio could take another swing at it. But yeah, Ready at Dawn was bought by Facebook.
It wouldn't be the first time this has happened. Bungie and 343 come to mind with Halo.
@CrimsonWing69 the difference is Halo was still successful. In my mind they should have put the series to rest when the original creators got tired of it but Microsoft love to flog the series so there you go.
So what other great games has that studio produced since being bought by Facebook?
The team was, but that doesn't mean all of them left Sony. It's entirely possible that several of the employees still work for Sony.
"The team that made it was bought by Facebook."
Yes.. Not the IP...
Personally, The IP has soooo much potential for exploration.......If done right.....
Which brings me to your post... Unlike FB... Sorry, Meta.... A team is not IP, and with an even better team working on such said IP, It could be a winner...
Def wont be 1886 infinite,
Exactly @Rhythmattic Could you imagine if The Order was handed over to a studio like Santa Monica?! The Order 1886 set up a really nice setting and lore... now the idea could be pushed to the next level by one of Sony's high tier studios. It may be too much to ask to get one of the big dogs on it, but one can dream.
It could even work out that someone like Santa Monica create a smaller team just for creative vision, then hand over the busy work of building that world to one of their subsidiaries like the newly acquired Valkyrie Entertainment, which specializes in high tier support work.
@Lord_Sloth Readyatdawn were never owned by Sony so no, none of their employees stayed with Sony. Order 1886 was a second party game funded by Sony but developed by an outside company.
@GamingSinceForever - Lone Echo and its sequel are some of the better VR games out there with a great story and some awesome VR integration. The second game only came out in October of this year, so it will be some time before we see their next project.
Please let one of the big boys take a swing at it and slay us with an awesome game. Naughty Dog, Sucker Punch, Sony Santa Monica, and Sony Bend could all do this IP justice.
Why would any of Sony's teams want to take their time and resources to work on another studios unsuccessful IP instead of their own unique ideas? Generally speaking Sony doesn't assign their top teams games to make they let them make what they want and are passionate about.
It’ll be just to hold on to the rights. They’re not making a new one. A remaster in 5 years is most likely, but until then, no.
If it had been marketed correctly as a strong narrative experience and sold for $30-40 instead of full price, the game would’ve big a huge success and we’d have guaranteed sequels. Loved the game, hope more from this IP is on the way.
It def cut corners though.. The Wolf fights where copy and pasted, the gun mechanics, decent... But the World was what made it... Maybe your standard gun mechanics, but never the guns....
The round table needs to be fleshed out....
Short games are ok with me. Everyone loves the Titanfall 2 campaign and it was only about 5 hours. The issue is gameplay, and frustrating controls that did not need to be frustrating. Other than that, the look and feel was fantastic.
Titanfall 2 also had an excellent multiplayer mode though. As excellent as the campaign was, no one would have paid full price for just that.
Totally agree. If it was a 20-30 hour campaign, it would have sold very well. It deserves another chance.
Nah it had mediocre to terrible reviews. Don’t really know anyone who actually loved the game, but there was potential. They should give it another go same studio. Lol
This is not that type of game.
I can not think of a single story driven game that does not have endless fetch quests in a forced open world type game that comes close to 20 hours.
Let’s be realistic…
Either way, the game had issues that can easily be remedied and make for an amazing sequel and I hope it happens.
It was good but had a terrible
Cliffhanger. An actual second half would have skyrocketed the game’s status. TLOU 2 was over 30 hours long for some people.
It really just needed to be twice as long. I can put up with super linear, tightly scripted gameplay as long as I feel like I'm getting my money's worth. But the game was so short with little replay value. And the length prevented the lore from being properly realized.
I'm interested as long as they can flesh out the length. Possibly open up the gameplay slightly without detracting from the movie-like scripting.
Yeah I really liked the overall world and Sir Galahad
(SPOILERS)
Having Werewolves and then vampires opened it up to so many possibilities, who's to say other mythical beasts couldn't be introduced.
The story was good until it ended on a cliff hanger, I wouldn't call it incredible. The gameplay was dreadful. I would like to see an improved sequel however.
@zsquare
Maybe I'm missing something but, wasn't that game panned after much hype as not very good and poor gameplay? Metacritic is 63% and user rating of 6.7 and by no means consider a hit.
Actually a new developer could be good for the game.
Yep, I always liked the atmosphere and characters of this game. I think it can be a really good game if they put emphasis on the gameplay.
I don't know if I would say the gameplay was "incredible." The lore was fine and the weapons were awesome (and truly a standout visually, no questions asked). I'm impressed they got a game looking this good to run in such a stable condition when you consider the tech last gen. I only played it on base PS4, and that was really a marvel.
But that all said, the gameplay didn't stand out for me at all. Felt like a pretty standard affair and, as you said, the length was pretty short. Granted, I got it on sale for $12, so I don't feel bad about that purchase. It didn't really linger so the point was really to tell the story they wanted to tell, which I can respect.
I also hope they give it another chance, but I would prefer if they really made it stand out. There's a ton of creative talent over at PlayStation, so if Ready at Dawn had learned from the shortcomings of the first game and they're willing to solicit feedback from PlayStation studios, it has great potential.
I really want another one, I bought it day one zero regrets. I enjoyed it a lot and has lots of room for a sequel.
HOWEVER
USPTO policy is that a trademark only be updates with visual proof once every ten years after initial filing, and since the game is still for sale on the PlayStation Network it is likely just a paper work error that will be corrected so that they can continue selling the game digitally.
Yea ... I initially though this might be for a near-future res+fps boost and/or a PC port, paving way for 1887.
It was a really good game but there was a ton of room for improvement all around. If they had another crack at it, it could be something special.
A lot of games before and since have made absolutely shameless attempts at making a great experience that ended up falling short. This game gets the worst of it because of hype. And it's actually has really good narrative and gameplay. Tell me one thing NOW that it did wrong that other games aren't doing. Tell me.
I really like it, bought the special edition years after release, expecting an average game but was very pleasantly surprised
I really liked the concept, but the game wasn't perfect. It definitely had some flaws. The graphics not being one, they were insane. The coolest guns in the game were only usable for a short period of time. I believe there were like 2 werewolf fights that were basically identical which people pointed out. I'd love for the series to get another shot.
hope there is a sequel, first one was and still is stunning from every aspect, from gameplay, visuals , music, etc, you name it, it literally the whole game is realtime cgi!, imagine what a PS5 can do to it!
Oh, snap! I loved The Order: 1886 and would love for a sequel, prequel, or another game in that universe. I really thought it was amazing back in the day as far as storytelling and even some gameplay mechanics are concerned. Not to mention, it was a powerhouse title visually speaking for the time.
Please! This is great news; they at least plan to hold on to it for the future. This game/world had so much potential just needed a sequel to iron out the creases.
This series needs another chance especially with the power of the PS5.
Obviously there's many things that need to improve upon from the first, if a 2nd one is to be made,like more gameplay and way longer story. Overall the first game wasn't a bad game many things that Ready at Dawn did good like the atmosphere and cinematic of the game.
So if a 2nd is in the works just look what worked and didn't work in the first and improve upon, there's a chance it get be hit.
Please make it happen Sony. The ending of the first game left it wide open for a sequel. Loved the story and graphics as it was one of the more unique games of last gen.
This game did so much right, but was way too short. The foundation is there for an excellent franchise.
This sounds promising, loved the first game it had so much more to give. Lets hope a PS5 sequel is in the works.
I really want this game to continue. There is SO much potential of the settings, story, characters. Platinumed 1886 and I would love to continue truly. I hope something may be in the works. Let another studio take a crack at it since Ready was bought by Facebook...oh wait I mean Meta.
This was a let down of a game. Was an alleyway duck and cover shooter with pretty graphics.
Run through an alleyway, spend 10mins killing waves of bad guys behind crates and repeat till the end.
Im hoping they release a new game in the series. The Order:1886 was a pretty solid game, my only issue was that it was to short.
A lot of the forks on here are complaining about the campaign being too short. I found it to be about the same length as Unchartered two, in my book the perfect game. The graphics in the Order were absolutely spectacular for the time. However the gameplay was let down badly by dated mechanics which converged on being broken.
Not to pour water on this, but the TM filing means absolutely nothing. They forgot to renew their original registration so needed to file a new application, its nothing more than portfolio management.
I would love to see a sequel as I purchased it day one and felt pretty good about the purchase on the way to earning my platinum, but this story doesn't make that any more likely.
Get rid of the letterbox resolution. I know many people believed that was a design choice to make it look more cinematic, but that's just a bs excuse. It was due to the PS4 hardware limitations and the black bar method is an old trick used to eliminate the need to process/render those pixels in order to maintain a steady framerate and graphical fidelity
1887 confirmed !!! Jk , probably just your normal IP renewal because of someone not doing their job but you can hope
Cool. This game got amazing graphics. But was short. Really liked the world they created.
It's one of those game that would benefit greatly from the High speed SSD. Maybe that game is too ambitious for its time. The game has potential, but the execution is mediocre at best.
Dont play with my heart Sony! This was one of my early PS4 favorites. Such a shame it never got a sequel.
Would like to see the series get another shot. Outside the stealth sections being pretty bad, the gunplay was solid. The world was highly interesting. Just delivery was rough.
My issue is that the game felt like a prequel/demo to the real game. I mean JUST as the main bad guys came out and the story took a nice turn the game ended, I was like WTH. If it picks up from there I think a sequel would be great.
The setting for this game was fantastic. They need to revive it and put more emphasis on character development, story and longer gameplay.
This is great!! I loved the first one sadly it didn’t have much of a replay value but hell this game’s graphics still holds up pretty well, and it ending on such a cliff hanger I was hoping for a sequel!
This game reminds me of Ryse Sons of Rome. Good (fun and nice graphics) but super underrated.
"The trademark application is for a video game, implying that they want to extend it." - that or remaster it for next gen.
Cant't wait for tommorrow!!!