NGB Wrote: "All in all, Evolve is going to be a game that gives back what you put in. If you can team up with some friends, or some random players that know what they’re doing, you’ll have a fun time with the hunters and it’ll lead to some intense battles. If you get one or two that want to play it like Call of Duty, however, you’re going to find it a frustrating experience. Hopefully as time goes on, the player base will collectively learn the “right” way to play the game, and as they do, it’ll become a much more robust environment for everyone. It’s the same issue with every online-focused title, and Turtle Rock seem to be committed to ensuring that the playing field remains level. Hopefully they will prove to be just as committed in keeping the game fresh with new maps and modes as well!"
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.