James of Twinfinite writes "Oh look, another big multiplayer game is coming out. Oh look, it has more DLC than a year’s worth of EA games. Oh look, it focuses upon a team of four players battling against one. Cue hours of rage-fueled crying into pillows because the Support on your team was about as much use as a potted plant. Skies shall ring with cries of “WTF Assault, why didn’t you rez me?!” One day your internet will be down and Evolve’s just sat in your disk drive, burning a hole through the casing like Xenomorph blood through a floor. If only Evolve had a single player mode.
It does? Well in that case, sign us up."
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
I heard the AI is great so....... Heard it can even be a challenge
I believe it is going to be like l4d. Pretty fun solo but so much better with friends